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Copy pathCMakeLists.txt
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CMakeLists.txt
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#-------------------------------------------------------------------------
# Library
#-------------------------------------------------------------------------
set(PROJECT_NAME "meshops_bake")
# Sources and headers for the library
set(SOURCE_FILES
meshops_bake_batch.hpp
meshops_bake_batch.cpp
meshops_bake_vk.hpp
meshops_bake_vk.cpp
meshops_bake.cpp
)
# Attempt to match MSVC warnings
if(UNIX)
set_property(SOURCE ${SOURCE_FILES} APPEND_STRING PROPERTY COMPILE_FLAGS -Wconversion)
endif()
# Add library
add_library(${PROJECT_NAME} ${SOURCE_FILES})
# Add thirdparty
target_include_directories(${PROJECT_NAME} PRIVATE ${THIRDPARTY_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMMON_DIR})
# Dependencies
target_link_libraries (${PROJECT_NAME} meshops_core)
# We need this directory, and users of our library will need it too
#target_include_directories(${PROJECT_NAME} INTERFACE .)
#----------------------------------
# Adding shader files
set(SHD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
file(GLOB SHD_HDR ${SHD_DIR}/*.glsl ${SHD_DIR}/*.h ${COMMON_DIR}/*.glsl)
file(GLOB SHD_SRC ${SHD_DIR}/*.rchit ${SHD_DIR}/*.rmiss ${SHD_DIR}/*.frag ${SHD_DIR}/*.rahit ${SHD_DIR}/*.rgen ${SHD_DIR}/*.vert ${SHD_DIR}/*.comp)
# Compiling shaders to Spir-V header
compile_glsl(
SOURCE_FILES ${SHD_SRC}
HEADER_FILES ${SHD_HDR}
DST "${CMAKE_CURRENT_SOURCE_DIR}/_autogen"
VULKAN_TARGET "vulkan1.2"
HEADER ON
DEPENDENCY ON
FLAGS "-I${SHD_DIR}" "-I${COMMON_DIR}" -g
)
target_sources(${PROJECT_NAME} PRIVATE ${SHD_SRC} ${SHD_HDR})
source_group("Shaders" FILES ${SHD_SRC} ${SHD_HDR})
#----------------------------------
# Extra
install(TARGETS ${PROJECT_NAME})
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER "meshops_bake")