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generate_importance_operator.cpp
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "generate_importance_operator.hpp"
#include "meshops_internal/meshops_context.h"
#include "meshops_internal/meshops_device_mesh.h"
#include "_autogen/generate_importance.comp.h"
#include "meshops/meshops_operations.h"
#include "micromesh/micromesh_types.h"
using namespace micromesh;
namespace meshops {
#define PRINT_AND_ASSERT_FALSE(...) \
{ \
printf(__VA_ARGS__); \
assert(false); \
}
#define TEST_TRUE(a) \
if(!(a)) \
{ \
PRINT_AND_ASSERT_FALSE("Test failed: " #a "\n"); \
return false; \
}
#define TEST_SUCCESS(a) \
if((a) != Result::eSuccess) \
{ \
PRINT_AND_ASSERT_FALSE("Test did not return Result::eSuccess: " #a " \n"); \
return false; \
}
static void basicMessageCallback(MessageSeverity severity, const char* message, uint32_t threadIndex, const void* userData)
{
if(severity == MessageSeverity::eInfo)
{
printf("INFO: %s\n", message);
}
else if(severity == MessageSeverity::eWarning)
{
printf("WARNING: %s\n", message);
}
else if(severity == MessageSeverity::eError)
{
PRINT_AND_ASSERT_FALSE("ERROR: %s\n", message);
}
}
static const MessageCallbackInfo messenger{basicMessageCallback, nullptr};
static nvvk::Context* getContext(meshops::Context context)
{
if(!context || !context->m_vk)
return nullptr;
return context->m_vk->m_ptrs.context;
}
bool GenerateImportanceOperator_c::create(Context context)
{
auto ctx = getContext(context);
if(!ctx)
{
LOGE("GenerateImportanceOperator_c::create(): cannot get Vulkan context\n");
return false;
}
// Setup the texture sampling / raytracing kernel
m_generateImportance.addBufferBinding(eModifiedVertexPositionNormalBuffer);
m_generateImportance.addBufferBinding(eModifiedVertexTangentSpaceBuffer);
m_generateImportance.addBufferBinding(eModifiedVertexTexcoordBuffer);
m_generateImportance.addBufferBinding(eModifiedVertexDirectionsBuffer);
m_generateImportance.addBufferBinding(eModifiedVertexImportanceBuffer);
m_generateImportance.addAccelerationStructureBinding(eMeshAccel);
m_generateImportance.addSampledImageBinding(eInputImportanceMap);
m_generateImportance.setCode(ctx->m_device, (void*)generate_importance_comp, sizeof(generate_importance_comp));
m_generateImportance.finalizePipeline(ctx->m_device);
m_isInitialized = true;
// Create a dummy texture for use in case no importance map is provided, to avoid VK validation errors
VkImageCreateInfo imageCreateInfo =
nvvk::makeImage2DCreateInfo({1, 1}, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT, false);
m_dummyMap = context->m_vk->m_resourceAllocator.createImage(imageCreateInfo);
{
nvvk::CommandPool cmdPool(getContext(context)->m_device, getContext(context)->m_queueC.familyIndex);
VkCommandBuffer cmdBuf = cmdPool.createCommandBuffer();
nvvk::cmdBarrierImageLayout(cmdBuf, m_dummyMap.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
cmdPool.submitAndWait(cmdBuf);
}
VkSamplerCreateInfo samplerCreateInfo{VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
samplerCreateInfo.maxLod = 0;
VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(m_dummyMap.image, imageCreateInfo);
m_dummyTex = context->m_vk->m_resourceAllocator.createTexture(m_dummyMap, ivInfo, samplerCreateInfo);
m_isInitialized = true;
return true;
}
bool GenerateImportanceOperator_c::destroy(Context context)
{
if(!m_isInitialized)
return true;
context->m_vk->m_resourceAllocator.destroy(m_dummyTex);
m_generateImportance.destroy(getContext(context)->m_device);
m_isInitialized = false;
return true;
}
bool GenerateImportanceOperator_c::generateImportance(Context context, size_t inputCount, OpGenerateImportance_modified* inputs)
{
if(inputs == nullptr)
return false;
if(!m_isInitialized)
{
LOGE("generateImportance(): called before GenerateImportanceOperator_c::create succeeds\n");
return false;
}
for(size_t i = 0; i < inputCount; i++)
{
OpGenerateImportance_modified& input = inputs[i];
// Create the device mesh if needed
DeviceMesh deviceMesh = input.deviceMesh;
if(deviceMesh == nullptr)
{
DeviceMeshSettings settings;
settings.usageFlags = DeviceMeshUsageBlasBit;
settings.attribFlags = eMeshAttributeVertexPositionBit | eMeshAttributeVertexNormalBit
| eMeshAttributeVertexImportanceBit | eMeshAttributeVertexTexcoordBit;
micromesh::Result result = meshopsDeviceMeshCreate(context, input.meshView, settings, &deviceMesh);
if(result != micromesh::Result::eSuccess)
{
LOGE("%s: error generating temporary device mesh: %u\n", __func__, unsigned(result));
return false;
}
}
if(!deviceMesh)
{
LOGE("%s: cannot access device mesh\n", __func__);
return false;
}
DeviceMeshVK* deviceMeshVk = meshopsDeviceMeshGetVK(deviceMesh);
if(!deviceMeshVk)
{
LOGE("%s: cannot access Vulkan device mesh\n", __func__);
return false;
}
// Get the importance texture or use the dummy
meshops::TextureVK* importanceTextureMeshops = meshopsTextureGetVK(inputs->importanceTexture);
VkImageView importanceImageView = m_dummyTex.descriptor.imageView;
if(importanceTextureMeshops != nullptr)
{
importanceImageView = importanceTextureMeshops->imageView;
}
// Update the shader bindings
m_generateImportance.updateBufferBinding(eModifiedVertexPositionNormalBuffer,
deviceMeshVk->vertexPositionNormalBuffer.buffer);
m_generateImportance.updateBufferBinding(eModifiedVertexTangentSpaceBuffer, deviceMeshVk->vertexTangentSpaceBuffer.buffer);
m_generateImportance.updateBufferBinding(eModifiedVertexTexcoordBuffer, deviceMeshVk->vertexTexcoordBuffer.buffer);
m_generateImportance.updateBufferBinding(eModifiedVertexDirectionsBuffer, deviceMeshVk->vertexDirectionsBuffer.buffer);
m_generateImportance.updateBufferBinding(eModifiedVertexImportanceBuffer, deviceMeshVk->vertexImportanceBuffer.buffer);
m_generateImportance.updateAccelerationStructureBinding(eMeshAccel, deviceMeshVk->blas);
m_generateImportance.updateSampledImageBinding(eInputImportanceMap, m_dummyTex.descriptor.sampler, importanceImageView);
// Set the push constant values
m_constants.curvatureMaxDist = input.rayTracingDistance;
m_constants.hasImportanceMap = (importanceTextureMeshops != nullptr) ? 1 : 0;
m_constants.texCoordCount = 1;
m_constants.texCoordIndex = 0;
m_constants.vertexCount = static_cast<uint32_t>(input.meshView.vertexCount());
m_constants.curvaturePower = input.importancePower;
// Run the generator
{
nvvk::CommandPool cmdPool(context->m_vk->m_ptrs.context->m_device, context->m_vk->m_ptrs.context->m_queueC);
VkCommandBuffer cmd = cmdPool.createCommandBuffer();
m_generateImportance.dispatchThreads(cmd, m_constants.vertexCount, &m_constants);
cmdPool.submitAndWait(cmd);
}
// Read back the importance values to the meshView
DeviceMeshSettings readbackAttributes{};
readbackAttributes.attribFlags = eMeshAttributeVertexImportanceBit;
meshopsDeviceMeshReadbackSpecific(context, deviceMesh, input.meshView, readbackAttributes);
// Delete the device mesh if it has been created locally
if(input.deviceMesh == nullptr)
{
meshopsDeviceMeshDestroy(context, deviceMesh);
}
}
return true;
}
} // namespace meshops