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retroarch.h
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RETROARCH_H
#define __RETROARCH_H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <stdlib.h>
#include <boolean.h>
#include <retro_inline.h>
#include <retro_common_api.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <queues/task_queue.h>
#include <queues/message_queue.h>
#ifdef HAVE_AUDIOMIXER
#include <audio/audio_mixer.h>
#endif
#include "audio/audio_defines.h"
#include "core_type.h"
#include "core.h"
#ifdef HAVE_MENU
#include "menu/menu_defines.h"
#endif
RETRO_BEGIN_DECLS
#define RETRO_ENVIRONMENT_RETROARCH_START_BLOCK 0x800000
#define RETRO_ENVIRONMENT_SET_SAVE_STATE_IN_BACKGROUND (2 | RETRO_ENVIRONMENT_RETROARCH_START_BLOCK)
/* bool * --
* Boolean value that tells the front end to save states in the
* background or not.
*/
#define RETRO_ENVIRONMENT_GET_CLEAR_ALL_THREAD_WAITS_CB (3 | RETRO_ENVIRONMENT_RETROARCH_START_BLOCK)
/* retro_environment_t * --
* Provides the callback to the frontend method which will cancel
* all currently waiting threads. Used when coordination is needed
* between the core and the frontend to gracefully stop all threads.
*/
enum rarch_ctl_state
{
RARCH_CTL_NONE = 0,
/* Deinitializes RetroArch. */
RARCH_CTL_MAIN_DEINIT,
RARCH_CTL_IS_INITED,
RARCH_CTL_IS_DUMMY_CORE,
RARCH_CTL_IS_BPS_PREF,
RARCH_CTL_UNSET_BPS_PREF,
RARCH_CTL_IS_PATCH_BLOCKED,
RARCH_CTL_IS_UPS_PREF,
RARCH_CTL_UNSET_UPS_PREF,
RARCH_CTL_IS_IPS_PREF,
RARCH_CTL_UNSET_IPS_PREF,
RARCH_CTL_IS_SRAM_USED,
RARCH_CTL_SET_SRAM_ENABLE,
RARCH_CTL_SET_SRAM_ENABLE_FORCE,
RARCH_CTL_UNSET_SRAM_ENABLE,
RARCH_CTL_IS_SRAM_LOAD_DISABLED,
RARCH_CTL_IS_SRAM_SAVE_DISABLED,
/* Block config read */
RARCH_CTL_SET_BLOCK_CONFIG_READ,
RARCH_CTL_UNSET_BLOCK_CONFIG_READ,
RARCH_CTL_IS_BLOCK_CONFIG_READ,
/* Username */
RARCH_CTL_HAS_SET_USERNAME,
RARCH_CTL_TASK_INIT,
RARCH_CTL_SET_FRAME_TIME_LAST,
RARCH_CTL_IS_IDLE,
RARCH_CTL_SET_IDLE,
RARCH_CTL_SET_WINDOWED_SCALE,
RARCH_CTL_IS_OVERRIDES_ACTIVE,
RARCH_CTL_IS_REMAPS_CORE_ACTIVE,
RARCH_CTL_SET_REMAPS_CORE_ACTIVE,
RARCH_CTL_UNSET_REMAPS_CORE_ACTIVE,
RARCH_CTL_IS_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_SET_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_UNSET_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_IS_REMAPS_GAME_ACTIVE,
RARCH_CTL_SET_REMAPS_GAME_ACTIVE,
RARCH_CTL_UNSET_REMAPS_GAME_ACTIVE,
RARCH_CTL_IS_MISSING_BIOS,
RARCH_CTL_SET_MISSING_BIOS,
RARCH_CTL_UNSET_MISSING_BIOS,
RARCH_CTL_IS_GAME_OPTIONS_ACTIVE,
RARCH_CTL_IS_PAUSED,
RARCH_CTL_SET_PAUSED,
RARCH_CTL_SET_SHUTDOWN,
RARCH_CTL_IS_SHUTDOWN,
/* Runloop state */
RARCH_CTL_STATE_FREE,
/* Performance counters */
RARCH_CTL_GET_PERFCNT,
RARCH_CTL_SET_PERFCNT_ENABLE,
RARCH_CTL_UNSET_PERFCNT_ENABLE,
RARCH_CTL_IS_PERFCNT_ENABLE,
/* Key event */
RARCH_CTL_FRONTEND_KEY_EVENT_GET,
RARCH_CTL_KEY_EVENT_GET,
RARCH_CTL_DATA_DEINIT,
/* Core options */
RARCH_CTL_HAS_CORE_OPTIONS,
RARCH_CTL_GET_CORE_OPTION_SIZE,
RARCH_CTL_CORE_OPTIONS_LIST_GET,
RARCH_CTL_CORE_OPTION_PREV,
RARCH_CTL_CORE_OPTION_NEXT,
RARCH_CTL_CORE_VARIABLES_INIT,
RARCH_CTL_CORE_OPTIONS_INIT,
RARCH_CTL_CORE_OPTIONS_INTL_INIT,
RARCH_CTL_CORE_OPTIONS_DEINIT,
RARCH_CTL_CORE_OPTIONS_DISPLAY,
/* BSV Movie */
RARCH_CTL_BSV_MOVIE_IS_INITED
};
enum rarch_capabilities
{
RARCH_CAPABILITIES_NONE = 0,
RARCH_CAPABILITIES_CPU,
RARCH_CAPABILITIES_COMPILER
};
enum rarch_override_setting
{
RARCH_OVERRIDE_SETTING_NONE = 0,
RARCH_OVERRIDE_SETTING_LIBRETRO,
RARCH_OVERRIDE_SETTING_VERBOSITY,
RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY,
RARCH_OVERRIDE_SETTING_SAVE_PATH,
RARCH_OVERRIDE_SETTING_STATE_PATH,
RARCH_OVERRIDE_SETTING_NETPLAY_MODE,
RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS,
RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT,
RARCH_OVERRIDE_SETTING_NETPLAY_STATELESS_MODE,
RARCH_OVERRIDE_SETTING_NETPLAY_CHECK_FRAMES,
RARCH_OVERRIDE_SETTING_UPS_PREF,
RARCH_OVERRIDE_SETTING_BPS_PREF,
RARCH_OVERRIDE_SETTING_IPS_PREF,
RARCH_OVERRIDE_SETTING_LIBRETRO_DEVICE,
RARCH_OVERRIDE_SETTING_LOG_TO_FILE,
RARCH_OVERRIDE_SETTING_LAST
};
enum runloop_action
{
RUNLOOP_ACTION_NONE = 0,
RUNLOOP_ACTION_AUTOSAVE
};
struct rarch_main_wrap
{
char **argv;
const char *content_path;
const char *sram_path;
const char *state_path;
const char *config_path;
const char *libretro_path;
bool verbose;
bool no_content;
bool touched;
int argc;
};
typedef struct rarch_resolution
{
unsigned idx;
unsigned id;
} rarch_resolution_t;
/* All run-time- / command line flag-related globals go here. */
typedef struct global
{
struct
{
char savefile[8192];
char savestate[8192];
char cheatfile[8192];
char ups[8192];
char bps[8192];
char ips[8192];
char label[8192];
char *remapfile;
} name;
/* Recording. */
struct
{
bool use_output_dir;
char path[8192];
char config[8192];
char output_dir[8192];
char config_dir[8192];
unsigned width;
unsigned height;
size_t gpu_width;
size_t gpu_height;
} record;
/* Settings and/or global state that is specific to
* a console-style implementation. */
struct
{
bool flickerfilter_enable;
bool softfilter_enable;
struct
{
bool pal_enable;
bool pal60_enable;
unsigned char soft_filter_index;
unsigned gamma_correction;
unsigned int flicker_filter_index;
struct
{
bool check;
unsigned count;
uint32_t *list;
rarch_resolution_t current;
rarch_resolution_t initial;
} resolutions;
} screen;
} console;
/* Settings and/or global states specific to menus */
#ifdef HAVE_MENU
struct
{
retro_time_t prev_start_time ;
retro_time_t noop_press_time ;
retro_time_t noop_start_time ;
retro_time_t action_start_time ;
retro_time_t action_press_time ;
enum menu_action prev_action ;
} menu;
#endif
} global_t;
bool rarch_ctl(enum rarch_ctl_state state, void *data);
int retroarch_get_capabilities(enum rarch_capabilities type,
char *s, size_t len);
void retroarch_override_setting_set(enum rarch_override_setting enum_idx, void *data);
void retroarch_override_setting_unset(enum rarch_override_setting enum_idx, void *data);
bool retroarch_override_setting_is_set(enum rarch_override_setting enum_idx, void *data);
bool retroarch_validate_game_options(char *s, size_t len, bool mkdir);
bool retroarch_is_forced_fullscreen(void);
void retroarch_set_current_core_type(
enum rarch_core_type type, bool explicitly_set);
char* retroarch_get_shader_preset(void);
bool retroarch_is_switching_display_mode(void);
/**
* retroarch_fail:
* @error_code : Error code.
* @error : Error message to show.
*
* Sanely kills the program.
**/
void retroarch_fail(int error_code, const char *error);
/**
* retroarch_main_init:
* @argc : Count of (commandline) arguments.
* @argv : (Commandline) arguments.
*
* Initializes the program.
*
* Returns: 1 (true) on success, otherwise false (0) if there was an error.
**/
bool retroarch_main_init(int argc, char *argv[]);
bool retroarch_main_quit(void);
global_t *global_get_ptr(void);
/**
* runloop_iterate:
*
* Run Libretro core in RetroArch for one frame.
*
* Returns: 0 on successful run,
* Returns 1 if we have to wait until button input in order
* to wake up the loop.
* Returns -1 if we forcibly quit out of the
* RetroArch iteration loop.
**/
int runloop_iterate(unsigned *sleep_ms);
void runloop_msg_queue_push(const char *msg,
unsigned prio, unsigned duration,
bool flush,
char *title,
enum message_queue_icon icon, enum message_queue_category category);
void runloop_get_status(bool *is_paused, bool *is_idle, bool *is_slowmotion,
bool *is_perfcnt_enable);
void retroarch_menu_running(void);
void retroarch_menu_running_finished(bool quit);
char *get_retroarch_launch_arguments(void);
rarch_system_info_t *runloop_get_system_info(void);
struct retro_system_info *runloop_get_libretro_system_info(void);
void retroarch_force_video_driver_fallback(const char *driver);
void rarch_core_runtime_tick(void);
void rarch_get_cpu_architecture_string(char *cpu_arch_str, size_t len);
void rarch_log_file_init(void);
void rarch_log_file_deinit(void);
enum retro_language rarch_get_language_from_iso(const char *lang);
/* Audio */
#ifdef HAVE_AUDIOMIXER
typedef struct audio_mixer_stream
{
audio_mixer_sound_t *handle;
audio_mixer_voice_t *voice;
audio_mixer_stop_cb_t stop_cb;
enum audio_mixer_stream_type stream_type;
enum audio_mixer_type type;
enum audio_mixer_state state;
float volume;
void *buf;
char *name;
size_t bufsize;
} audio_mixer_stream_t;
typedef struct audio_mixer_stream_params
{
float volume;
enum audio_mixer_slot_selection_type slot_selection_type;
unsigned slot_selection_idx;
enum audio_mixer_stream_type stream_type;
enum audio_mixer_type type;
enum audio_mixer_state state;
void *buf;
char *basename;
size_t bufsize;
audio_mixer_stop_cb_t cb;
} audio_mixer_stream_params_t;
#endif
typedef struct audio_driver
{
/* Creates and initializes handle to audio driver.
*
* Returns: audio driver handle on success, otherwise NULL.
**/
void *(*init)(const char *device, unsigned rate,
unsigned latency, unsigned block_frames, unsigned *new_rate);
/*
* @data : Pointer to audio data handle.
* @buf : Audio buffer data.
* @size : Size of audio buffer.
*
* Write samples to audio driver.
*
* Write data in buffer to audio driver.
* A frame here is defined as one combined sample of left and right
* channels. (I.e. 44.1kHz, 16-bit stereo has 88.2k samples/s, and
* 44.1k frames/s.)
*
* Samples are interleaved in format LRLRLRLRLR ...
* If the driver returns true in use_float(), a floating point
* format will be used, with range [-1.0, 1.0].
* If not, signed 16-bit samples in native byte ordering will be used.
*
* This function returns the number of frames successfully written.
* If an error occurs, -1 should be returned.
* Note that non-blocking behavior that cannot write at this time
* should return 0 as returning -1 will terminate the driver.
*
* Unless said otherwise with set_nonblock_state(), all writes
* are blocking, and it should block till it has written all frames.
*/
ssize_t (*write)(void *data, const void *buf, size_t size);
/* Temporarily pauses the audio driver. */
bool (*stop)(void *data);
/* Resumes audio driver from the paused state. */
bool (*start)(void *data, bool is_shutdown);
/* Is the audio driver currently running? */
bool (*alive)(void *data);
/* Should we care about blocking in audio thread? Fast forwarding.
*
* If state is true, nonblocking operation is assumed.
* This is typically used for fast-forwarding. If driver cannot
* implement nonblocking writes, this can be disregarded, but should
* log a message to stderr.
* */
void (*set_nonblock_state)(void *data, bool toggle);
/* Stops and frees driver data. */
void (*free)(void *data);
/* Defines if driver will take standard floating point samples,
* or int16_t samples.
*
* If true is returned, the audio driver is capable of using
* floating point data. This will likely increase performance as the
* resampler unit uses floating point. The sample range is
* [-1.0, 1.0].
* */
bool (*use_float)(void *data);
/* Human-readable identifier. */
const char *ident;
/* Optional. Get audio device list (allocates, caller has to free this) */
void *(*device_list_new)(void *data);
/* Optional. Frees audio device list */
void (*device_list_free)(void *data, void *data2);
/* Optional. */
size_t (*write_avail)(void *data);
size_t (*buffer_size)(void *data);
} audio_driver_t;
bool audio_driver_enable_callback(void);
bool audio_driver_disable_callback(void);
/**
* audio_driver_find_handle:
* @index : index of driver to get handle to.
*
* Returns: handle to audio driver at index. Can be NULL
* if nothing found.
**/
const void *audio_driver_find_handle(int index);
/**
* audio_driver_find_ident:
* @index : index of driver to get handle to.
*
* Returns: Human-readable identifier of audio driver at index. Can be NULL
* if nothing found.
**/
const char *audio_driver_find_ident(int index);
/**
* config_get_audio_driver_options:
*
* Get an enumerated list of all audio driver names, separated by '|'.
*
* Returns: string listing of all audio driver names, separated by '|'.
**/
const char* config_get_audio_driver_options(void);
bool audio_driver_mixer_extension_supported(const char *ext);
void audio_driver_dsp_filter_free(void);
bool audio_driver_dsp_filter_init(const char *device);
void audio_driver_set_buffer_size(size_t bufsize);
bool audio_driver_get_devices_list(void **ptr);
void audio_driver_setup_rewind(void);
bool audio_driver_callback(void);
bool audio_driver_has_callback(void);
void audio_driver_frame_is_reverse(void);
void audio_set_float(enum audio_action action, float val);
float *audio_get_float_ptr(enum audio_action action);
bool *audio_get_bool_ptr(enum audio_action action);
#ifdef HAVE_AUDIOMIXER
audio_mixer_stream_t *audio_driver_mixer_get_stream(unsigned i);
bool audio_driver_mixer_add_stream(audio_mixer_stream_params_t *params);
void audio_driver_mixer_play_stream(unsigned i);
void audio_driver_mixer_play_menu_sound(unsigned i);
void audio_driver_mixer_play_menu_sound_looped(unsigned i);
void audio_driver_mixer_play_stream_sequential(unsigned i);
void audio_driver_mixer_play_stream_looped(unsigned i);
void audio_driver_mixer_stop_stream(unsigned i);
float audio_driver_mixer_get_stream_volume(unsigned i);
void audio_driver_mixer_set_stream_volume(unsigned i, float vol);
void audio_driver_mixer_remove_stream(unsigned i);
enum audio_mixer_state audio_driver_mixer_get_stream_state(unsigned i);
const char *audio_driver_mixer_get_stream_name(unsigned i);
void audio_driver_load_menu_sounds(void);
#endif
extern audio_driver_t audio_rsound;
extern audio_driver_t audio_audioio;
extern audio_driver_t audio_oss;
extern audio_driver_t audio_alsa;
extern audio_driver_t audio_alsathread;
extern audio_driver_t audio_tinyalsa;
extern audio_driver_t audio_roar;
extern audio_driver_t audio_openal;
extern audio_driver_t audio_opensl;
extern audio_driver_t audio_jack;
extern audio_driver_t audio_sdl;
extern audio_driver_t audio_xa;
extern audio_driver_t audio_pulse;
extern audio_driver_t audio_dsound;
extern audio_driver_t audio_wasapi;
extern audio_driver_t audio_coreaudio;
extern audio_driver_t audio_coreaudio3;
extern audio_driver_t audio_xenon360;
extern audio_driver_t audio_ps3;
extern audio_driver_t audio_gx;
extern audio_driver_t audio_ax;
extern audio_driver_t audio_psp;
extern audio_driver_t audio_ps2;
extern audio_driver_t audio_ctr_csnd;
extern audio_driver_t audio_ctr_dsp;
extern audio_driver_t audio_switch;
extern audio_driver_t audio_switch_thread;
extern audio_driver_t audio_rwebaudio;
extern audio_driver_t audio_null;
/* Recording */
enum ffemu_pix_format
{
FFEMU_PIX_RGB565 = 0,
FFEMU_PIX_BGR24,
FFEMU_PIX_ARGB8888
};
enum streaming_mode
{
STREAMING_MODE_TWITCH = 0,
STREAMING_MODE_YOUTUBE,
STREAMING_MODE_LOCAL,
STREAMING_MODE_CUSTOM
};
enum record_config_type
{
RECORD_CONFIG_TYPE_RECORDING_CUSTOM = 0,
RECORD_CONFIG_TYPE_RECORDING_LOW_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_MED_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_HIGH_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_LOSSLESS_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_WEBM_FAST,
RECORD_CONFIG_TYPE_RECORDING_WEBM_HIGH_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_GIF,
RECORD_CONFIG_TYPE_RECORDING_APNG,
RECORD_CONFIG_TYPE_STREAMING_CUSTOM,
RECORD_CONFIG_TYPE_STREAMING_LOW_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_MED_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_HIGH_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_NETPLAY
};
/* Parameters passed to ffemu_new() */
struct record_params
{
/* Framerate per second of input video. */
double fps;
/* Sample rate of input audio. */
double samplerate;
/* Desired output resolution. */
unsigned out_width;
unsigned out_height;
/* Total size of framebuffer used in input. */
unsigned fb_width;
unsigned fb_height;
/* Aspect ratio of input video. Parameters are passed to the muxer,
* the video itself is not scaled.
*/
float aspect_ratio;
/* Audio channels. */
unsigned channels;
enum record_config_type preset;
/* Input pixel format. */
enum ffemu_pix_format pix_fmt;
/* Filename to dump to. */
const char *filename;
/* Path to config. Optional. */
const char *config;
};
struct record_video_data
{
const void *data;
unsigned width;
unsigned height;
int pitch;
bool is_dupe;
};
struct record_audio_data
{
const void *data;
size_t frames;
};
typedef struct record_driver
{
void *(*init)(const struct record_params *params);
void (*free)(void *data);
bool (*push_video)(void *data, const struct record_video_data *video_data);
bool (*push_audio)(void *data, const struct record_audio_data *audio_data);
bool (*finalize)(void *data);
const char *ident;
} record_driver_t;
extern const record_driver_t record_ffmpeg;
extern const record_driver_t record_null;
/**
* config_get_record_driver_options:
*
* Get an enumerated list of all record driver names, separated by '|'.
*
* Returns: string listing of all record driver names, separated by '|'.
**/
const char* config_get_record_driver_options(void);
/**
* record_driver_find_handle:
* @idx : index of driver to get handle to.
*
* Returns: handle to record driver at index. Can be NULL
* if nothing found.
**/
const void *record_driver_find_handle(int idx);
/**
* record_driver_find_ident:
* @idx : index of driver to get handle to.
*
* Returns: Human-readable identifier of record driver at index. Can be NULL
* if nothing found.
**/
const char *record_driver_find_ident(int idx);
bool recording_is_enabled(void);
void streaming_set_state(bool state);
bool recording_is_enabled(void);
bool streaming_is_enabled(void);
void recording_driver_update_streaming_url(void);
/* Video */
#ifdef HAVE_OVERLAY
#include "input/input_overlay.h"
#endif
#ifdef HAVE_VIDEO_LAYOUT
#include "gfx/video_layout.h"
#endif
#include "gfx/video_defines.h"
#include "gfx/video_coord_array.h"
#include "gfx/video_filter.h"
#include "gfx/video_shader_parse.h"
#include "input/input_driver.h"
#include "input/input_types.h"
#define RARCH_SCALE_BASE 256
#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
#define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5)
#define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6)
#define VIDEO_SHADER_MENU_6 (GFX_MAX_SHADERS - 7)
#if defined(_XBOX360)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#else
#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
#endif
#ifndef MAX_EGLIMAGE_TEXTURES
#define MAX_EGLIMAGE_TEXTURES 32
#endif
#define MAX_VARIABLES 64
enum
{
TEXTURES = 8,
TEXTURESMASK = TEXTURES - 1
};
struct LinkInfo
{
unsigned tex_w, tex_h;
struct video_shader_pass *pass;
};
enum gfx_ctx_api
{
GFX_CTX_NONE = 0,
GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
GFX_CTX_DIRECT3D10_API,
GFX_CTX_DIRECT3D11_API,
GFX_CTX_DIRECT3D12_API,
GFX_CTX_OPENVG_API,
GFX_CTX_VULKAN_API,
GFX_CTX_SIXEL_API,
GFX_CTX_METAL_API,
GFX_CTX_GDI_API,
GFX_CTX_GX_API,
GFX_CTX_GX2_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
DISPLAY_METRIC_DPI,
DISPLAY_METRIC_PIXEL_WIDTH,
DISPLAY_METRIC_PIXEL_HEIGHT
};
enum display_flags
{
GFX_CTX_FLAGS_GL_CORE_CONTEXT = 0,
GFX_CTX_FLAGS_MULTISAMPLING,
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES,
GFX_CTX_FLAGS_HARD_SYNC,
GFX_CTX_FLAGS_BLACK_FRAME_INSERTION,
GFX_CTX_FLAGS_MENU_FRAME_FILTERING,
GFX_CTX_FLAGS_ADAPTIVE_VSYNC,
GFX_CTX_FLAGS_SHADERS_GLSL,
GFX_CTX_FLAGS_SHADERS_CG,
GFX_CTX_FLAGS_SHADERS_HLSL,
GFX_CTX_FLAGS_SHADERS_SLANG,
GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED
};
enum shader_uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F,
UNIFORM_3F,
UNIFORM_4F,
UNIFORM_1FV,
UNIFORM_2FV,
UNIFORM_3FV,
UNIFORM_4FV,
UNIFORM_1I
};
enum shader_program_type
{
SHADER_PROGRAM_VERTEX = 0,
SHADER_PROGRAM_FRAGMENT,
SHADER_PROGRAM_COMBINED
};
struct shader_program_info
{
bool is_file;
const char *vertex;
const char *fragment;
const char *combined;
unsigned idx;
void *data;
};
struct uniform_info
{
bool enabled;
int32_t location;
int32_t count;
unsigned type; /* shader uniform type */
struct
{
enum shader_program_type type;
const char *ident;
uint32_t idx;
bool add_prefix;
bool enable;
} lookup;
struct
{
struct
{
intptr_t v0;
intptr_t v1;
intptr_t v2;
intptr_t v3;
} integer;
intptr_t *integerv;
struct
{
uintptr_t v0;
uintptr_t v1;
uintptr_t v2;
uintptr_t v3;
} unsigned_integer;
uintptr_t *unsigned_integerv;
struct
{
float v0;
float v1;
float v2;
float v3;
} f;
float *floatv;
} result;
};
typedef struct shader_backend
{
void *(*init)(void *data, const char *path);
void (*init_menu_shaders)(void *data);
void (*deinit)(void *data);
/* Set shader parameters. */
void (*set_params)(void *data, void *shader_data);
void (*set_uniform_parameter)(void *data, struct uniform_info *param,
void *uniform_data);
/* Compile a shader program. */
bool (*compile_program)(void *data, unsigned idx,
void *program_data, struct shader_program_info *program_info);
/* Use a shader program specified by variable 'index'. */
void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
/* Returns the number of currently loaded shaders. */
unsigned (*num_shaders)(void *data);
bool (*filter_type)(void *data, unsigned index, bool *smooth);
enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
void (*shader_scale)(void *data,
unsigned index, struct gfx_fbo_scale *scale);
bool (*set_coords)(void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *shader_data, const void *mat_data);
unsigned (*get_prev_textures)(void *data);
bool (*get_feedback_pass)(void *data, unsigned *pass);
bool (*mipmap_input)(void *data, unsigned index);
struct video_shader *(*get_current_shader)(void *data);
void (*get_flags)(uint32_t*);
enum rarch_shader_type type;
/* Human readable string. */
const char *ident;
} shader_backend_t;
typedef struct video_shader_ctx_init
{
enum rarch_shader_type shader_type;
const char *path;
const shader_backend_t *shader;
void *data;
void *shader_data;
struct
{
bool core_context_enabled;
} gl;
} video_shader_ctx_init_t;
typedef struct video_shader_ctx_params
{
unsigned width;
unsigned height;
unsigned tex_width;
unsigned tex_height;
unsigned out_width;
unsigned out_height;
unsigned frame_counter;
unsigned fbo_info_cnt;
void *data;
const void *info;
const void *prev_info;
const void *feedback_info;