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disable time for linux/osx because we don't have binaries yet
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Runtime/NativeTime.cs

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@@ -6,7 +6,7 @@ namespace StrangeLoopGames.NativeTime
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{
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internal class NativeTimeInternal
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{
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN //|| UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
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[DllImport("NativeTimeNative")]
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public static extern ulong GetTimestampNs();
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#else

package.json

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@@ -1,7 +1,7 @@
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{
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"name": "com.strangeloopgames.nativetime",
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"displayName": "NativeTime",
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"version": "0.1.6",
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"version": "0.1.7",
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"unity": "2020.3",
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"author": {
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"name": "Strange Loop Games",

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