|
| 1 | +/* |
| 2 | + Advanced Chat Server |
| 3 | +
|
| 4 | + A more advanced server that distributes any incoming messages |
| 5 | + to all connected clients but the client the message comes from. |
| 6 | + To use telnet to your device's IP address and type. |
| 7 | + You can see the client's input in the serial monitor as well. |
| 8 | + Using an Arduino Wiznet Ethernet shield. |
| 9 | +
|
| 10 | + Circuit: |
| 11 | + * Ethernet shield attached to pins 10, 11, 12, 13 |
| 12 | + * Analog inputs attached to pins A0 through A5 (optional) |
| 13 | +
|
| 14 | + created 18 Dec 2009 |
| 15 | + by David A. Mellis |
| 16 | + modified 9 Apr 2012 |
| 17 | + by Tom Igoe |
| 18 | + redesigned to make use of operator== 25 Nov 2013 |
| 19 | + by Norbert Truchsess |
| 20 | +
|
| 21 | + */ |
| 22 | + |
| 23 | +#include <SPI.h> |
| 24 | +#include <Ethernet.h> |
| 25 | + |
| 26 | +// Enter a MAC address and IP address for your controller below. |
| 27 | +// The IP address will be dependent on your local network. |
| 28 | +// gateway and subnet are optional: |
| 29 | +byte mac[] = { |
| 30 | + 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; |
| 31 | +IPAddress ip(192,168,1, 177); |
| 32 | +IPAddress gateway(192,168,1, 1); |
| 33 | +IPAddress subnet(255, 255, 0, 0); |
| 34 | + |
| 35 | + |
| 36 | +// telnet defaults to port 23 |
| 37 | +EthernetServer server(23); |
| 38 | + |
| 39 | +EthernetClient clients[4]; |
| 40 | + |
| 41 | +void setup() { |
| 42 | + // initialize the ethernet device |
| 43 | + Ethernet.begin(mac, ip, gateway, subnet); |
| 44 | + // start listening for clients |
| 45 | + server.begin(); |
| 46 | + // Open serial communications and wait for port to open: |
| 47 | + Serial.begin(9600); |
| 48 | + while (!Serial) { |
| 49 | + ; // wait for serial port to connect. Needed for Leonardo only |
| 50 | + } |
| 51 | + |
| 52 | + |
| 53 | + Serial.print("Chat server address:"); |
| 54 | + Serial.println(Ethernet.localIP()); |
| 55 | +} |
| 56 | + |
| 57 | +void loop() { |
| 58 | + // wait for a new client: |
| 59 | + EthernetClient client = server.available(); |
| 60 | + |
| 61 | + // when the client sends the first byte, say hello: |
| 62 | + if (client) { |
| 63 | + |
| 64 | + boolean newClient = true; |
| 65 | + for (byte i=0;i<4;i++) { |
| 66 | + //check whether this client refers to the same socket as one of the existing instances: |
| 67 | + if (clients[i]==client) { |
| 68 | + newClient = false; |
| 69 | + break; |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + if (newClient) { |
| 74 | + //check which of the existing clients can be overridden: |
| 75 | + for (byte i=0;i<4;i++) { |
| 76 | + if (!clients[i] && clients[i]!=client) { |
| 77 | + clients[i] = client; |
| 78 | + // clead out the input buffer: |
| 79 | + client.flush(); |
| 80 | + Serial.println("We have a new client"); |
| 81 | + client.print("Hello, client number: "); |
| 82 | + client.print(i); |
| 83 | + client.println(); |
| 84 | + break; |
| 85 | + } |
| 86 | + } |
| 87 | + } |
| 88 | + |
| 89 | + if (client.available() > 0) { |
| 90 | + // read the bytes incoming from the client: |
| 91 | + char thisChar = client.read(); |
| 92 | + // echo the bytes back to all other connected clients: |
| 93 | + for (byte i=0;i<4;i++) { |
| 94 | + if (clients[i] && (clients[i]!=client)) { |
| 95 | + clients[i].write(thisChar); |
| 96 | + } |
| 97 | + } |
| 98 | + // echo the bytes to the server as well: |
| 99 | + Serial.write(thisChar); |
| 100 | + } |
| 101 | + } |
| 102 | + for (byte i=0;i<4;i++) { |
| 103 | + if (!(clients[i].connected())) { |
| 104 | + // client.stop() invalidates the internal socket-descriptor, so next use of == will allways return false; |
| 105 | + clients[i].stop(); |
| 106 | + } |
| 107 | + } |
| 108 | +} |
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