-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsocket.go
142 lines (130 loc) · 4.75 KB
/
socket.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
package main
import (
"gopkg.in/mgo.v2/bson"
"github.com/googollee/go-socket.io"
"log"
"time"
"encoding/json"
)
type socketHandlerFunc func (msg string)
type socketHandlerFuncWithAck func (msg string) int
func handleDisconnectionEvent (so socketio.Socket, roomChannel chan bson.M, roomId string) socketHandlerFunc {
return func (reason string) {
go func () {
// send message to update db
roomChannel <- bson.M{"$inc": bson.M{"count": -1}}
so.BroadcastTo(roomId, "otherUserDisconnect", so.Id())
q := bson.M{"roomid": roomId}
var result Room
if err := Rooms.Find(q).One(&result); err != nil {
log.Println(err.Error())
return
}
if result.Count == 0 {
// cron job for deleting the room
time.AfterFunc(5 * time.Minute, func () {
Rooms.Find(q).One(&result)
if result.Count == 0 {
Rooms.Remove(q)
}
})
}
}()
}
}
func handleEditEvent (so socketio.Socket, roomChannel chan bson.M, roomId string) socketHandlerFunc {
return func (change string) {
// broadcast changes immediately to necessary clients
so.BroadcastTo(roomId, "edit", change)
var f interface{}
if err := json.Unmarshal([]byte(change), &f); err != nil {
panic(err)
}
m := f.(map[string]interface{})
// launch this because we dont want to block the main goroutine with the assignment to the channel
go func () {
// save the change to the database
text := m["text"].(string)
roomChannel <- bson.M{"$set": bson.M{"text": text}}
}()
}
}
func handleSyntaxChangeEvent (so socketio.Socket, roomChannel chan bson.M, roomId string) socketHandlerFunc {
return func (change string) {
so.BroadcastTo(roomId, "syntaxChange", change)
var f interface{}
if err := json.Unmarshal([]byte(change), &f); err != nil {
panic(err)
}
m := f.(map[string]interface{})
// launch this because we dont want to block the main goroutine with assignment to channel
go func () {
// save the change to the database
mode := m["mode"].(string)
roomChannel <- bson.M{"$set": bson.M{"mode": mode}}
}()
}
}
func handleCursorChangeEvent (so socketio.Socket) socketHandlerFunc {
return func (change string) {
so.BroadcastTo(so.Rooms()[0], "changeCursor", change)
}
}
func handleSelectionChangeEvent (so socketio.Socket) socketHandlerFunc {
return func (change string) {
so.BroadcastTo(so.Rooms()[0], "changeSelection", change)
}
}
func handleGetRoomCountEvent (so socketio.Socket) socketHandlerFuncWithAck {
return func (roomId string) int {
var result Room
q := bson.M{"roomid": roomId}
if err := Rooms.Find(q).One(&result); err != nil {
return 0
} else {
return result.Count
}
}
}
func InitSocket (roomChannels *map[string]chan bson.M) *socketio.Server {
io, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
io.On("connection", func (so socketio.Socket) {
so.On("room", func (roomId string) {
so.Join(roomId)
if _, ok := (*roomChannels)[roomId]; !ok {
(*roomChannels)[roomId] = make (chan bson.M)
go DigestEvents((*roomChannels)[roomId], roomId)
}
roomChannel := (*roomChannels)[roomId]
go func () {
roomChannel <- bson.M{"$inc": bson.M{"count": 1}}
so.BroadcastTo(roomId, "countChange", "1")
so.Emit("countChange", "check")
}()
so.On("disconnection", handleDisconnectionEvent(so, roomChannel, roomId))
so.On("edit", handleEditEvent(so,roomChannel, roomId))
so.On("syntaxChange", handleSyntaxChangeEvent(so, roomChannel, roomId))
})
so.On("changeSelection", handleSelectionChangeEvent(so))
so.On("changeCursor", handleCursorChangeEvent(so))
so.On("getRoomCount", handleGetRoomCountEvent(so))
})
return io
}
// handles changes to this specific room, one change at a time
func DigestEvents (roomChannel chan bson.M, roomId string) {
q := bson.M{"roomid": roomId}
// isBusy := false
// TODO: ensure we always make the change if it's the last one in the channel (intermediates arent as important)
for {
select {
case up := <- roomChannel:
if err := Rooms.Update(q, up); err != nil {
log.Println(err.Error())
}
}
}
}