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Revert to SM v3.2 :(
1 parent b201eac commit 517da73

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lines changed

FEATURES.md

+7-25
Original file line numberDiff line numberDiff line change
@@ -2,9 +2,11 @@
22

33
## ⚙️ Settings
44
### General
5+
- **Keybinds** Show/Hide Menu/Console (Default: DELETE, HOME)
6+
- **Show Keybinds** Allows you to see and modify keybinds (Default: ON)
57
- **Allow Keybinds while Chatting** Allows you to use keybinds while chatting (Default: OFF)
68
- **Always Show Menu on Startup** Shows the menu on startup (Default: ON)
7-
- **Panic** Disables the mod at will (Default: OFF)
9+
- **Panic** Disables the mod at will (Default: OFF, Hotkey: PAUSE BREAK)
810
- **Adjust by DPI** Allows you to change scaling of the menu (Default: ON)
911
- **Menu Scale** Change the size of the menu (Default: 100%)
1012
- **Menu Theme Color**: Change the accent color of the menu (Default: #801341)
@@ -26,23 +28,6 @@
2628
- **Spoof Level** Spoofs your level in game (Default: OFF)
2729
- **Spoof Friend Code** *(Note: This only works as host due to Innersloth patches)* Spoofs your friend code (Default: OFF)
2830
- **Spoof Platform** Spoofs your platform to whatever you choose (Default: OFF)
29-
### Keybinds
30-
- **Show/Hide Menu** (Default: DELETE)
31-
- **Show/Hide Console** (Default: HOME)
32-
- **Show/Hide Radar** (Default: Insert)
33-
- **Show/Hide Replay** (Default: End)
34-
- **Panic (Disable SickoMenu)** (Default: PAUSE BREAK)
35-
- **Enable/Disable HUD** (Default: None)
36-
- **Enable/Disable HUD** (Default: None)
37-
- **Freecam** (Default: None)
38-
- **Zoom** (Default: None)
39-
- **NoClip** (Default: CTRL)
40-
- **Reset Appearance** (Default: None)
41-
- **Confuse Now** (Default: None)
42-
- **Repair All Sabotages** (Default: PAGE DOWN)
43-
- **Close All Doors** (Default: None)
44-
- **Close Current Room Door** (Default: None)
45-
- **Complete All Tasks** (Default: None)
4631

4732
## 🎮 Game
4833
### General
@@ -105,12 +90,11 @@ View the game options!
10590
- **Move While in Vent & Shapeshifting** Allows you to move in vent and while shapeshifting (Default: OFF)
10691
- **Always Move** Allows you to move in meetings and game menus such as tasks (Default: OFF)
10792
- **Shapeshift without Animation** Allows you to shapeshift without the animation (Default: OFF)
108-
- **NoClip** Allows you to walk through walls (Default: OFF)
93+
- **NoClip** Allows you to walk through walls (Default: OFF, Hotkey: CTRL)
10994
- **Kill Other Impostors** Allows you to kill fellow impostors (Default: OFF)
11095
- **Infinite Kill Range** Extends your kill reach (Default: OFF)
11196
- **Bypass Guardian Angel Protections** Allows you to kill protected players (Default: OFF)
11297
- **Do Tasks as Impostor** Allows you to complete tasks as impostor (Default: OFF)
113-
- **Always Use Kill Exploit** Forces the kill exploit to always be used, thus bypassing Disable Kills (Default: OFF)
11498
- **Fake Alive** Appear to yourself as alive even if you're dead (Default: OFF)
11599
- *(Only as host/Safe Mode disabled)* **God Mode** Prevents you from dying (Default: OFF)
116100
- **(Shift + Right Click) to Teleport** Teleports you to wherever you clicked (Default: OFF)
@@ -166,8 +150,7 @@ A dedicated player menu for viewing and manipulating players
166150
- **Kill** Kills the selected player
167151
- **Telekill** Kills the selected player and teleports you to your previous location
168152
- **Kick** *(Only as Host)* Kicks the selected player
169-
- **Votekick** Votekicks the selected player (2 more are required to actually kick the player)
170-
- **Kick Exploit** *(Only with Safe Mode disabled)* Attempts to kick the player using an exploit
153+
- **Votekick** Votekicks the selected player
171154
- **Ban** *(Only as Host)* Bans the selected player
172155
- **Shift** *(Only as Shapeshifter/Safe Mode disabled)* Shapeshifts you into the selected player
173156
- **Protect** *(Only as Guardian Angel/Host/Safe Mode disabled)* Casts a guardian angel protection on the selected player
@@ -216,8 +199,7 @@ A dedicated player menu for viewing and manipulating players
216199
## 🚨 Sabotage
217200
- **Disable Sabotages** *(Only as Host)* Prevents players from sabotaging stuff
218201
- **Repair Sabotage** Repairs the ongoing sabotage
219-
- **Random Sabotage** Sabotages a random system
220-
- *All specific map sabotages can be sabotaged*
202+
- *All specific map sabotages can be sabotaged/repaired*
221203
- **Disable Lights** Prevents lights from being fixed by regular means
222204

223205
## 🚪 Doors
@@ -233,6 +215,7 @@ A dedicated player menu for viewing and manipulating players
233215
- **Custom Impostor Amount** Force your desired number of impostors to spawn (Default: OFF)
234216
- **Force Start of Game** Forces the game to start
235217
- **Disable Meetings** Disables meetings and body reports (Default: OFF)
218+
- **Disable Sabotages** Prevents players from sabotaging stuff (Default: OFF)
236219
- **Disable Kills** Prevents players from killing others (Cheaters can still bypass this as of now) (Default: OFF)
237220
- **Switch Moving Platform Side** *(Only on Airship)* Switches the moving platform's side
238221
- **Disable Game Ending** Prevents the game from ending (Default: OFF)
@@ -246,5 +229,4 @@ A dedicated player menu for viewing and manipulating players
246229
- **Force Load Settings** Forces the loading of settings from the settings file
247230
- **Force Save Settings** Force save your settings
248231
- **Clear RPC Queues** Clears RPC queues when there are too many RPCs to handle
249-
- **Show RPC Logs** Shows what RPC id is sent by a player in the game log (Default: OFF)
250232
- **Log Unity Debug Messages** Shows Unity debug stuff in the game log (Default: ON)

NatvisFile.natvis

-1
Original file line numberDiff line numberDiff line change
@@ -142,7 +142,6 @@
142142
<AlternativeType Name="app::List_1_RoleTypes_"/>
143143
<AlternativeType Name="app::List_1_RoleEffectAnimation_"/>
144144
<AlternativeType Name="app::List_1_UnityEngine_SpriteRenderer_"/>
145-
<AlternativeType Name="app::List_1_UnityEngine_AddressableAssets_AssetReference_"/>
146145
<DisplayString>{{ size={fields._size} }}</DisplayString>
147146
<Expand>
148147
<Item Name="[size]">fields._size</Item>

README.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# 👺 SickoMenu v3.3: The Enhancements Update
1+
# 👺 SickoMenu v3.2: The Guest Mode Update
22
A highly sophisticated cheat menu for Among Us based on AmongUsMenu which promises more features and regular updates.
33

44
Join our very own [Discord](https://dsc.gg/sickos) server for support, bug reports, and sneak peeks!
@@ -25,7 +25,7 @@ A huge collection of various utilities and cheats such as
2525

2626
## 👌 Supported Versions
2727
- ✅ Steam (Supported)
28-
- ✅ Epic Games (Supported - Broken as of v3.2)
28+
- ✅ Epic Games (Supported)
2929
- ✅ itch.io (Supported)
3030
- ❓ Cracked (works occasionally, I don't condone it)
3131
- ❌ Microsoft Store (Not Supported)

appdata/il2cpp-classes.h

-1
Original file line numberDiff line numberDiff line change
@@ -14,5 +14,4 @@ DO_APP_CLASS(PlayerPhysics, "Assembly-CSharp, PlayerPhysics");
1414
DO_APP_CLASS(GameManager, "Assembly-CSharp, GameManager");
1515
DO_APP_CLASS(AccountManager, "Assembly-CSharp, AccountManager");
1616
DO_APP_CLASS(EOSManager, "Assembly-CSharp, EOSManager");
17-
DO_APP_CLASS(ResolutionManager, "Assembly-CSharp, ResolutionManager");
1817
//DO_APP_CLASS(DestroyableSingleton_1_RoleManager_, "Assembly-CSharp, DestroyableSingleton_1_RoleManager_");

appdata/il2cpp-functions.h

+1-10
Original file line numberDiff line numberDiff line change
@@ -162,7 +162,6 @@ DO_APP_FUNC(void, AmongUsClient_OnGameJoined, (AmongUsClient* __this, String* ga
162162
DO_APP_FUNC(void, AmongUsClient_OnPlayerLeft, (AmongUsClient* __this, ClientData* data, DisconnectReasons__Enum reason, MethodInfo* method), "Assembly-CSharp, System.Void AmongUsClient::OnPlayerLeft(InnerNet.ClientData, DisconnectReasons)");
163163
DO_APP_FUNC(bool, InnerNetClient_get_AmHost, (InnerNetClient* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean InnerNet.InnerNetClient::get_AmHost()");
164164
DO_APP_FUNC(ClientData*, InnerNetClient_GetHost, (InnerNetClient* __this, MethodInfo* method), "Assembly-CSharp, InnerNet.ClientData InnerNet.InnerNetClient::GetHost()");
165-
DO_APP_FUNC(ClientData*, InnerNetClient_GetClientFromCharacter, (InnerNetClient* __this, InnerNetObject* character, MethodInfo* method), "Assembly-CSharp, InnerNet.ClientData InnerNet.InnerNetClient::GetClientFromCharacter(InnerNet.InnerNetObject)");
166165
DO_APP_FUNC(void, InnerNetClient_KickPlayer, (InnerNetClient* __this, int32_t clientId, bool ban, MethodInfo* method), "Assembly-CSharp, System.Void InnerNet.InnerNetClient::KickPlayer(System.Int32, System.Boolean)");
167166
DO_APP_FUNC(void, InnerNetClient_SendStartGame, (InnerNetClient* __this, MethodInfo* method), "Assembly-CSharp, System.Void InnerNet.InnerNetClient::SendStartGame()");
168167
DO_APP_FUNC(void, InnerNetClient_Update, (InnerNetClient* __this, MethodInfo* method), "Assembly-CSharp, System.Void InnerNet.InnerNetClient::Update()");
@@ -318,12 +317,4 @@ DO_APP_FUNC(void, ZiplineConsole_SetDestinationCooldown, (ZiplineConsole* __this
318317
DO_APP_FUNC(void, MushroomWallDoor_SetDoorway, (MushroomWallDoor* __this, bool open, MethodInfo* method), "Assembly-CSharp, System.Void MushroomWallDoor::SetDoorway(System.Boolean)");
319318
//DO_APP_FUNC(void, ActivityManager_UpdateActivity, (ActivityManager* __this, Activity_1 activity, void* callback, MethodInfo* method), "Assembly-CSharp, System.Void Discord.ActivityManager::UpdateActivity(Discord.Activity, Discord.ActivityManager.UpdateActivityHandler)");
320319
DO_APP_FUNC(bool, LogicGameFlowNormal_IsGameOverDueToDeath, (LogicGameFlowNormal* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean LogicGameFlowNormal::IsGameOverDueToDeath()");
321-
DO_APP_FUNC(bool, LogicGameFlowHnS_IsGameOverDueToDeath, (LogicGameFlowHnS* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean LogicGameFlowHnS::IsGameOverDueToDeath()");
322-
DO_APP_FUNC(void, ChatController_OnResolutionChanged, (ChatController* __this, float aspectRatio, int32_t width, int32_t height, bool fullscreen, MethodInfo* method), "Assembly-CSharp, System.Void ChatController::OnResolutionChanged(System.Single, System.Int32, System.Int32, System.Boolean)");
323-
DO_APP_FUNC(void, ChatController_ForceClosed, (ChatController* __this, MethodInfo* method), "Assembly-CSharp, System.Void ChatController::ForceClosed()");
324-
DO_APP_FUNC(void, PlayerControl_SetKillTimer, (PlayerControl* __this, float time, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::SetKillTimer(System.Single)");
325-
326-
//april fools functions
327-
DO_APP_FUNC(bool, AprilFoolsMode_ShouldFlipSkeld, (MethodInfo* method), "Assembly-CSharp, System.Boolean AprilFoolsMode::ShouldFlipSkeld()");
328-
DO_APP_FUNC(bool, AprilFoolsMode_ShouldHorseAround, (MethodInfo* method), "Assembly-CSharp, System.Boolean AprilFoolsMode::ShouldHorseAround()");
329-
DO_APP_FUNC(bool, AprilFoolsMode_ShouldLongAround, (MethodInfo* method), "Assembly-CSharp, System.Boolean AprilFoolsMode::ShouldLongAround()");
320+
DO_APP_FUNC(bool, LogicGameFlowHnS_IsGameOverDueToDeath, (LogicGameFlowHnS* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean LogicGameFlowHnS::IsGameOverDueToDeath()");

appdata/il2cpp-types.h

+122-30
Original file line numberDiff line numberDiff line change
@@ -2404,7 +2404,7 @@ typedef union Il2CppSingle_float
24042404
namespace app
24052405
{
24062406
#endif
2407-
/*AUM starts defining from here, don't put anything in here directly future goaty and other devs*/
2407+
24082408
#pragma region Object
24092409
struct Object
24102410
{
@@ -11342,6 +11342,87 @@ namespace app
1134211342
};
1134311343
#pragma endregion
1134411344

11345+
#pragma region AssetReference
11346+
struct AsyncOperationHandle {
11347+
struct IAsyncOperation_1* m_InternalOp;
11348+
int32_t m_Version;
11349+
struct String* m_LocationName;
11350+
};
11351+
11352+
struct AsyncOperationHandle__VTable {
11353+
VirtualInvokeData Equals;
11354+
VirtualInvokeData Finalize;
11355+
VirtualInvokeData GetHashCode;
11356+
VirtualInvokeData ToString;
11357+
VirtualInvokeData System_Collections_IEnumerator_MoveNext;
11358+
VirtualInvokeData System_Collections_IEnumerator_get_Current;
11359+
VirtualInvokeData System_Collections_IEnumerator_Reset;
11360+
};
11361+
11362+
struct AsyncOperationHandle__StaticFields {
11363+
bool m_IsWaitingForCompletion;
11364+
};
11365+
11366+
struct AsyncOperationHandle__Class {
11367+
Il2CppClass_0 _0;
11368+
Il2CppRuntimeInterfaceOffsetPair* interfaceOffsets;
11369+
struct AsyncOperationHandle__StaticFields* static_fields;
11370+
const Il2CppRGCTXData* rgctx_data;
11371+
Il2CppClass_1 _1;
11372+
struct AsyncOperationHandle__VTable vtable;
11373+
};
11374+
11375+
struct __declspec(align(4)) AssetReference__Fields {
11376+
struct String* m_AssetGUID;
11377+
struct String* m_SubObjectName;
11378+
struct String* m_SubObjectType;
11379+
struct AsyncOperationHandle m_Operation;
11380+
};
11381+
11382+
struct AssetReference {
11383+
struct AssetReference__Class* klass;
11384+
MonitorData* monitor;
11385+
struct AssetReference__Fields fields;
11386+
};
11387+
11388+
struct AssetReference__VTable {
11389+
VirtualInvokeData Equals;
11390+
VirtualInvokeData Finalize;
11391+
VirtualInvokeData GetHashCode;
11392+
VirtualInvokeData ToString;
11393+
VirtualInvokeData get_RuntimeKey;
11394+
VirtualInvokeData RuntimeKeyIsValid;
11395+
VirtualInvokeData get_RuntimeKey_1;
11396+
VirtualInvokeData get_AssetGUID;
11397+
VirtualInvokeData get_SubObjectName;
11398+
VirtualInvokeData set_SubObjectName;
11399+
VirtualInvokeData get_SubOjbectType;
11400+
VirtualInvokeData get_Asset;
11401+
VirtualInvokeData LoadAssetAsync;
11402+
VirtualInvokeData LoadSceneAsync;
11403+
VirtualInvokeData UnLoadScene;
11404+
VirtualInvokeData InstantiateAsync;
11405+
VirtualInvokeData InstantiateAsync_1;
11406+
VirtualInvokeData RuntimeKeyIsValid_1;
11407+
VirtualInvokeData ReleaseAsset;
11408+
VirtualInvokeData ReleaseInstance;
11409+
VirtualInvokeData ValidateAsset;
11410+
VirtualInvokeData ValidateAsset_1;
11411+
};
11412+
11413+
struct AssetReference__StaticFields {
11414+
};
11415+
11416+
struct AssetReference__Class {
11417+
Il2CppClass_0 _0;
11418+
Il2CppRuntimeInterfaceOffsetPair* interfaceOffsets;
11419+
struct AssetReference__StaticFields* static_fields;
11420+
const Il2CppRGCTXData* rgctx_data;
11421+
Il2CppClass_1 _1;
11422+
struct AssetReference__VTable vtable;
11423+
};
11424+
#pragma endregion
11425+
1134511426
#pragma region Console_1
1134611427
struct Console_1__Fields {
1134711428
struct MonoBehaviour__Fields _;
@@ -11395,6 +11476,46 @@ namespace app
1139511476
};
1139611477
#pragma endregion
1139711478

11479+
#pragma region AmongUsClient_CoStartGameHost_d_30
11480+
struct __declspec(align(4)) AmongUsClient_CoStartGameHost_d_30__Fields {
11481+
int32_t __1__state;
11482+
struct Object* __2__current;
11483+
struct AmongUsClient* __4__this;
11484+
float _timer_5__2;
11485+
bool _stopWaiting_5__3;
11486+
};
11487+
11488+
struct AmongUsClient_CoStartGameHost_d_30 {
11489+
struct AmongUsClient_CoStartGameHost_d_30__Class* klass;
11490+
MonitorData* monitor;
11491+
struct AmongUsClient_CoStartGameHost_d_30__Fields fields;
11492+
};
11493+
11494+
struct AmongUsClient_CoStartGameHost_d_30__VTable {
11495+
VirtualInvokeData Equals;
11496+
VirtualInvokeData Finalize;
11497+
VirtualInvokeData GetHashCode;
11498+
VirtualInvokeData ToString;
11499+
VirtualInvokeData System_Collections_Generic_IEnumerator_System_Object__get_Current;
11500+
VirtualInvokeData System_IDisposable_Dispose;
11501+
VirtualInvokeData MoveNext;
11502+
VirtualInvokeData System_Collections_IEnumerator_get_Current;
11503+
VirtualInvokeData System_Collections_IEnumerator_Reset;
11504+
};
11505+
11506+
struct AmongUsClient_CoStartGameHost_d_30__StaticFields {
11507+
};
11508+
11509+
struct AmongUsClient_CoStartGameHost_d_30__Class {
11510+
Il2CppClass_0 _0;
11511+
Il2CppRuntimeInterfaceOffsetPair* interfaceOffsets;
11512+
struct AmongUsClient_CoStartGameHost_d_30__StaticFields* static_fields;
11513+
const Il2CppRGCTXData* rgctx_data;
11514+
Il2CppClass_1 _1;
11515+
struct AmongUsClient_CoStartGameHost_d_30__VTable vtable;
11516+
};
11517+
#pragma endregion
11518+
1139811519
#pragma region Activity_1
1139911520
struct Activity_1 {
1140011521
void* Type;
@@ -11430,35 +11551,6 @@ namespace app
1143011551
};
1143111552
#pragma endregion
1143211553

11433-
#pragma region ResolutionManager
11434-
struct ResolutionManager {
11435-
struct ResolutionManager__Class* klass;
11436-
MonitorData* monitor;
11437-
};
11438-
11439-
struct ResolutionManager__VTable {
11440-
VirtualInvokeData Equals;
11441-
VirtualInvokeData Finalize;
11442-
VirtualInvokeData GetHashCode;
11443-
VirtualInvokeData ToString;
11444-
};
11445-
11446-
typedef Il2CppObject ResolutionManager_ResolutionChangedHandler;
11447-
11448-
struct ResolutionManager__StaticFields {
11449-
struct ResolutionManager_ResolutionChangedHandler* ResolutionChanged;
11450-
};
11451-
11452-
struct ResolutionManager__Class {
11453-
Il2CppClass_0 _0;
11454-
Il2CppRuntimeInterfaceOffsetPair* interfaceOffsets;
11455-
struct ResolutionManager__StaticFields* static_fields;
11456-
const Il2CppRGCTXData* rgctx_data;
11457-
Il2CppClass_1 _1;
11458-
struct ResolutionManager__VTable vtable;
11459-
};
11460-
#pragma endregion
11461-
1146211554
typedef Il2CppReflectionMethod MonoMethod;
1146311555

1146411556
typedef Il2CppObject ActivityManager;

gui/radar.cpp

+2-2
Original file line numberDiff line numberDiff line change
@@ -114,8 +114,8 @@ namespace Radar {
114114
ImGui::Image((void*)map.mapImage.shaderResourceView,
115115
ImVec2((float)map.mapImage.imageWidth * 0.5F, (float)map.mapImage.imageHeight * 0.5F) * State.dpiScale,
116116
ImVec2((float)State.RadarExtraWidth * State.dpiScale, (float)State.RadarExtraHeight * State.dpiScale),
117-
(State.AprilFools_FlipSkeld && State.mapType == Settings::MapType::Ship) ? ImVec2(1.0f, 0.0f) : ImVec2(0.0f, 0.0f),
118-
(State.AprilFools_FlipSkeld && State.mapType == Settings::MapType::Ship) ? ImVec2(0.0f, 1.0f) : ImVec2(1.0f, 1.0f),
117+
(State.FlipSkeld && State.mapType == Settings::MapType::Ship) ? ImVec2(1.0f, 0.0f) : ImVec2(0.0f, 0.0f),
118+
(State.FlipSkeld && State.mapType == Settings::MapType::Ship) ? ImVec2(0.0f, 1.0f) : ImVec2(1.0f, 1.0f),
119119
RadarColor);
120120

121121
for (auto player : GetAllPlayerControl()) {

gui/tabs/about_tab.cpp

-2
Original file line numberDiff line numberDiff line change
@@ -40,8 +40,6 @@ namespace AboutTab {
4040
ImGui::Text(welcomeText.c_str());
4141
ImGui::Text("SickoMenu is a highly sophisticated cheat menu for Among Us based on AmongUsMenu.");
4242
ImGui::Text("It promises more features and regular updates.");
43-
ImGui::Text("Make sure to use the latest version of SickoMenu from the GitHub repository!");
44-
ImGui::Text("Use the \"Check for Updates\" button to download the latest release!");
4543
if (ImGui::Button("GitHub")) {
4644
OpenLink("https://github.com/g0aty/SickoMenu");
4745
}

gui/tabs/debug_tab.cpp

-1
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,6 @@ namespace DebugTab {
3939
State.rpcQueue = std::queue<RPCInterface*>();
4040
State.lobbyRpcQueue = std::queue<RPCInterface*>();
4141
}
42-
if (ToggleButton("Show RPC Logs", &State.ShowRpcLogs)) State.Save();
4342

4443
ImGui::Dummy(ImVec2(4, 4) * State.dpiScale);
4544

gui/tabs/doors_tab.cpp

+12
Original file line numberDiff line numberDiff line change
@@ -72,11 +72,23 @@ namespace DoorsTab {
7272
State.rpcQueue.push(new RpcCloseDoorsOfType(door, false));
7373
}
7474
}
75+
if (State.ShowKeybinds)
76+
ImGui::SameLine();
77+
78+
if (State.ShowKeybinds && HotKey(State.KeyBinds.Close_All_Doors)) {
79+
State.Save();
80+
}
7581

7682
if (ImGui::Button("Close Room Door"))
7783
{
7884
State.rpcQueue.push(new RpcCloseDoorsOfType(GetSystemTypes(GetTrueAdjustedPosition(*Game::pLocalPlayer)), false));
7985
}
86+
if (State.ShowKeybinds)
87+
ImGui::SameLine();
88+
89+
if (State.ShowKeybinds && HotKey(State.KeyBinds.Close_Current_Room_Door)) {
90+
State.Save();
91+
}
8092

8193
if (ImGui::Button("Pin All Doors"))
8294
{

gui/tabs/game_tab.cpp

+8
Original file line numberDiff line numberDiff line change
@@ -166,11 +166,19 @@ namespace GameTab {
166166
if ((IsInGame() || IsInLobby()) && ImGui::Button("Reset Appearance"))
167167
{
168168
ControlAppearance(false);
169+
}
170+
if (State.ShowKeybinds && (IsInGame() || IsInLobby())) {
171+
ImGui::SameLine();
172+
HotKey(State.KeyBinds.Reset_Appearance);
169173
}/*
170174
if (IsInGame() || IsInLobby())
171175
{
172176
if (ImGui::Button("Save Appearance"))
173177
SaveOriginalAppearance();
178+
}
179+
if (State.ShowKeybinds && (IsInGame() || IsInLobby())) {
180+
ImGui::SameLine();
181+
HotKey(State.KeyBinds.Save_Appearance);
174182
}*/
175183

176184
ImGui::Dummy(ImVec2(4, 4) * State.dpiScale);

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