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Hi I would like to implement basic level functionality. I have noticed someone else asking for this, but could not find any further discussion on it. Please let me know if anyone are working on this or if there are any comments on the approach. Could this be a feature that would be included if implemented in the correct way?
I envisage functionality along the following lines
Editor
Add group > Multilevel
Add options:
Enable (default off)
Intitial number of card pairs (2)
Max number of card pairs (10)
Added pair per level (1)
Game
Add next button
Functionality
The multilevel option would use the regular cards added. By setting initial card pairs one would have to add enough cards for max card pairs. The feedback would be pushed until the last level/ max number of card pairs was completed.
Functionality questions
Should the timer and counter be for the complete game or per level?
Potential issues
Resizing of card canvas between levels.
Alerting the user if there are not enough cards added for max pairs/ alternatively could it be possible to use duplicate card pairs that cross match.
The text was updated successfully, but these errors were encountered:
Hi I would like to implement basic level functionality. I have noticed someone else asking for this, but could not find any further discussion on it. Please let me know if anyone are working on this or if there are any comments on the approach. Could this be a feature that would be included if implemented in the correct way?
I envisage functionality along the following lines
Editor
Add group > Multilevel
Add options:
Enable (default off)
Intitial number of card pairs (2)
Max number of card pairs (10)
Added pair per level (1)
Game
Add next button
Functionality
The multilevel option would use the regular cards added. By setting initial card pairs one would have to add enough cards for max card pairs. The feedback would be pushed until the last level/ max number of card pairs was completed.
Functionality questions
Should the timer and counter be for the complete game or per level?
Potential issues
Resizing of card canvas between levels.
Alerting the user if there are not enough cards added for max pairs/ alternatively could it be possible to use duplicate card pairs that cross match.
The text was updated successfully, but these errors were encountered: