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Fallback layer fix missing space in error message (#799)
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Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp

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@@ -612,7 +612,7 @@ namespace FallbackLayer
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{
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ThrowFailure(E_INVALIDARG,
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L"DispatchRays called without a Descriptor Heap for SRV/UAV/CBV's bound, "
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L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps"
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L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps "
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L"be called with a valid heap. This is required for emulated pointers to properly work"
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);
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}

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