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README.md

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* Easy-to-use dynamic constant buffers and descriptor tables
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## Requirements
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Some samples require support for DirectX 12 Ultimate, see [this](https://devblogs.microsoft.com/directx/directx-12-ultimate-for-holiday-2020) post for details.
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Some samples require support for DirectX 12 Ultimate, see [this](http://aka.ms/DirectX12UltimateDev) post for details.
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### Master branch
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This branch is intended for the latest [released](https://docs.microsoft.com/en-us/windows/release-information/) Windows 10 version.
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* Windows 10 version 2004 (no new features were added in version 20H2)

Samples/Desktop/D3D12MeshShaders/readme.md

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This collection of projects act as an introduction to meshlets, and rendering with DirectX mesh shaders.
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](https://devblogs.microsoft.com/directx/directx-12-ultimate-for-holiday-2020)
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
2020

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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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Samples/Desktop/D3D12Raytracing/readme.md

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This collection of samples act as an introduction to DirectX Raytracing (DXR). The samples are divided into tutorials and advanced samples. Each tutorial sample introduces a few new DXR concepts. Advanced samples demonstrate more complex techniques and applications of raytracing.
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](https://devblogs.microsoft.com/directx/directx-12-ultimate-for-holiday-2020)
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
2020

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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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Samples/Desktop/D3D12VariableRateShading/readme.md

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![Variable Rate Shading GUI](src/Screenshot.PNG)
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](https://devblogs.microsoft.com/directx/directx-12-ultimate-for-holiday-2020)
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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