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lines changed
9 files changed +36
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lines changed Original file line number Diff line number Diff line change 347
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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<_ATGFXCPath >$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath >
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<_ATGFXCPath >$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath >
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<_ATGFXCPath Condition =" '$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" >$(_ATGFXCPath)\</_ATGFXCPath >
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+ <_ATGFXCVer >$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer >
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+ <_ATGFXCVer Condition =" '$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" >$(_ATGFXCVer)\</_ATGFXCVer >
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</PropertyGroup >
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- <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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+ <Exec Condition =" !Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory =" $(ProjectDir)Shaders" Command =" CompileShaders" EnvironmentVariables =" WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer); CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError =" true" />
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<PropertyGroup >
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<_ATGFXCPath />
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+ <_ATGFXCVer />
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</PropertyGroup >
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</Target >
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<Target Name =" ATGDeleteShaders" AfterTargets =" Clean" >
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