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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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- # http ://go.microsoft.com/fwlink/?LinkId=248926
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+ # https ://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library and test suite using the MinGW compiler.
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@@ -155,7 +155,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build
@@ -168,7 +169,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x86
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ OpenEXR
@@ -181,7 +183,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x86
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ libjpeg
@@ -194,7 +197,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x86
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ libpng
@@ -203,7 +207,7 @@ jobs:
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cmakeArgs : --build out4
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- job : MINGW64_BUILD
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- displayName : ' Minimalist GNU for Windows (MinGW-W64)'
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+ displayName : ' Minimalist GNU for Windows (MinGW-W64) BUILD_TESTING=ON '
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steps :
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- checkout : self
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clean : true
@@ -273,7 +277,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build
@@ -286,7 +291,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ OpenEXR
@@ -299,7 +305,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ libjpeg
@@ -312,7 +319,8 @@ jobs:
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cwd : $(Build.SourcesDirectory)
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cmakeArgs : >
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-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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- -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ libpng
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