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196 | 196 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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197 | 197 | <PrecompiledHeader>Use</PrecompiledHeader>
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198 | 198 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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199 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 199 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
200 | 200 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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201 | 201 | <SDLCheck>true</SDLCheck>
|
202 | 202 | <ConformanceMode>true</ConformanceMode>
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|
223 | 223 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
224 | 224 | <PrecompiledHeader>Use</PrecompiledHeader>
|
225 | 225 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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226 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 226 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
227 | 227 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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228 | 228 | <SDLCheck>true</SDLCheck>
|
229 | 229 | <ConformanceMode>true</ConformanceMode>
|
|
250 | 250 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
251 | 251 | <PrecompiledHeader>Use</PrecompiledHeader>
|
252 | 252 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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253 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 253 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
254 | 254 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
255 | 255 | <SDLCheck>true</SDLCheck>
|
256 | 256 | <ConformanceMode>true</ConformanceMode>
|
|
277 | 277 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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278 | 278 | <PrecompiledHeader>Use</PrecompiledHeader>
|
279 | 279 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
280 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 280 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
281 | 281 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
282 | 282 | <SDLCheck>true</SDLCheck>
|
283 | 283 | <ConformanceMode>true</ConformanceMode>
|
|
303 | 303 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
304 | 304 | <PrecompiledHeader>Use</PrecompiledHeader>
|
305 | 305 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
306 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 306 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
307 | 307 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
308 | 308 | <SDLCheck>true</SDLCheck>
|
309 | 309 | <ConformanceMode>true</ConformanceMode>
|
|
330 | 330 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
331 | 331 | <PrecompiledHeader>Use</PrecompiledHeader>
|
332 | 332 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
333 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 333 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
334 | 334 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
335 | 335 | <SDLCheck>true</SDLCheck>
|
336 | 336 | <ConformanceMode>true</ConformanceMode>
|
|
358 | 358 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
359 | 359 | <PrecompiledHeader>Use</PrecompiledHeader>
|
360 | 360 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
361 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 361 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
362 | 362 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
363 | 363 | <SDLCheck>true</SDLCheck>
|
364 | 364 | <ConformanceMode>true</ConformanceMode>
|
|
384 | 384 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
385 | 385 | <PrecompiledHeader>Use</PrecompiledHeader>
|
386 | 386 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
387 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 387 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
388 | 388 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
389 | 389 | <SDLCheck>true</SDLCheck>
|
390 | 390 | <ConformanceMode>true</ConformanceMode>
|
|
411 | 411 | <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
412 | 412 | <PrecompiledHeader>Use</PrecompiledHeader>
|
413 | 413 | <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
414 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 414 | + <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
415 | 415 | <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
416 | 416 | <SDLCheck>true</SDLCheck>
|
417 | 417 | <ConformanceMode>true</ConformanceMode>
|
|
437 | 437 | </None>
|
438 | 438 | </ItemGroup>
|
439 | 439 | <ItemGroup>
|
| 440 | + <ClInclude Include="..\Common\d3dx12.h" /> |
440 | 441 | <CLInclude Include="BC.h" />
|
441 | 442 | <ClCompile Include="BC.cpp" />
|
442 | 443 | <ClCompile Include="BC4BC5.cpp" />
|
443 | 444 | <ClCompile Include="BC6HBC7.cpp" />
|
444 | 445 | <ClInclude Include="BCDirectCompute.h" />
|
445 |
| - <ClInclude Include="d3dx12.h" /> |
446 | 446 | <CLInclude Include="DDS.h" />
|
447 | 447 | <ClInclude Include="filters.h" />
|
448 | 448 | <CLInclude Include="scoped.h" />
|
|
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