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191 | 191 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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192 | 192 | <FloatingPointModel>Fast</FloatingPointModel>
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193 | 193 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
194 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 194 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
195 | 195 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
196 | 196 | <SDLCheck>true</SDLCheck>
|
197 | 197 | <ConformanceMode>true</ConformanceMode>
|
|
216 | 216 | <Optimization>Disabled</Optimization>
|
217 | 217 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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218 | 218 | <FloatingPointModel>Fast</FloatingPointModel>
|
219 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 219 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
220 | 220 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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221 | 221 | <SDLCheck>true</SDLCheck>
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222 | 222 | <ConformanceMode>true</ConformanceMode>
|
|
240 | 240 | <Optimization>Disabled</Optimization>
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241 | 241 | <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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242 | 242 | <FloatingPointModel>Fast</FloatingPointModel>
|
243 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 243 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
244 | 244 | <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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245 | 245 | <SDLCheck>true</SDLCheck>
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246 | 246 | <ConformanceMode>true</ConformanceMode>
|
|
263 | 263 | <Optimization>MaxSpeed</Optimization>
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264 | 264 | <FloatingPointModel>Fast</FloatingPointModel>
|
265 | 265 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
266 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 266 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
267 | 267 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
268 | 268 | <ControlFlowGuard>Guard</ControlFlowGuard>
|
269 | 269 | <SDLCheck>true</SDLCheck>
|
|
290 | 290 | <WarningLevel>Level4</WarningLevel>
|
291 | 291 | <Optimization>MaxSpeed</Optimization>
|
292 | 292 | <FloatingPointModel>Fast</FloatingPointModel>
|
293 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 293 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
294 | 294 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
295 | 295 | <ControlFlowGuard>Guard</ControlFlowGuard>
|
296 | 296 | <SDLCheck>true</SDLCheck>
|
|
316 | 316 | <WarningLevel>Level4</WarningLevel>
|
317 | 317 | <Optimization>MaxSpeed</Optimization>
|
318 | 318 | <FloatingPointModel>Fast</FloatingPointModel>
|
319 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 319 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
320 | 320 | <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
321 | 321 | <ControlFlowGuard>Guard</ControlFlowGuard>
|
322 | 322 | <SDLCheck>true</SDLCheck>
|
|
342 | 342 | <Optimization>MaxSpeed</Optimization>
|
343 | 343 | <FloatingPointModel>Fast</FloatingPointModel>
|
344 | 344 | <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
345 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 345 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
346 | 346 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
347 | 347 | <SDLCheck>true</SDLCheck>
|
348 | 348 | <ConformanceMode>true</ConformanceMode>
|
|
369 | 369 | <WarningLevel>Level4</WarningLevel>
|
370 | 370 | <Optimization>MaxSpeed</Optimization>
|
371 | 371 | <FloatingPointModel>Fast</FloatingPointModel>
|
372 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 372 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
373 | 373 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
374 | 374 | <SDLCheck>true</SDLCheck>
|
375 | 375 | <ConformanceMode>true</ConformanceMode>
|
|
395 | 395 | <WarningLevel>Level4</WarningLevel>
|
396 | 396 | <Optimization>MaxSpeed</Optimization>
|
397 | 397 | <FloatingPointModel>Fast</FloatingPointModel>
|
398 |
| - <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 398 | + <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
399 | 399 | <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
400 | 400 | <SDLCheck>true</SDLCheck>
|
401 | 401 | <ConformanceMode>true</ConformanceMode>
|
|
427 | 427 | </ProjectReference>
|
428 | 428 | </ItemGroup>
|
429 | 429 | <ItemGroup>
|
430 |
| - <Manifest Include="settings.manifest" /> |
| 430 | + <None Include="Shaders\Texenvmap.hlsl" /> |
431 | 431 | </ItemGroup>
|
432 | 432 | <ItemGroup>
|
433 |
| - <None Include="Shaders\Texenvmap.hlsl" /> |
| 433 | + <Manifest Include="..\Common\settings.manifest" /> |
| 434 | + </ItemGroup> |
| 435 | + <ItemGroup> |
| 436 | + <ClInclude Include="..\Common\CmdLineHelpers.h" /> |
434 | 437 | </ItemGroup>
|
435 | 438 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
436 | 439 | <ImportGroup Label="ExtensionTargets" />
|
|
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