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Update for CmdLineHelpers.h refactor
1 parent 839afa4 commit c31d7c8

13 files changed

+111
-378
lines changed

CMakeLists.txt

+2-1
Original file line numberDiff line numberDiff line change
@@ -439,7 +439,8 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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add_executable(texenvmap
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Texenvmap/texenvmap.cpp
441441
Texenvmap/texenvmap.rc
442-
Texenvmap/settings.manifest
442+
Common/CmdLineHelpers.h
443+
Common/settings.manifest
443444
${COMPILED_SHADERS}/Texenvmap_VSBasic.inc)
444445
target_compile_features(texenvmap PRIVATE cxx_std_17)
445446
target_include_directories(texenvmap PRIVATE ${COMPILED_SHADERS})

Texenvmap/Texenvmap_Desktop_2019.vcxproj

+11-8
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
137-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
137+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
138138
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -159,7 +159,7 @@
159159
<Optimization>Disabled</Optimization>
160160
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
162-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
162+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -183,7 +183,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
186-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
186+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
@@ -210,7 +210,7 @@
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
213-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
213+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
214214
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
215215
<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
@@ -237,7 +237,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
240-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
240+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -264,7 +264,7 @@
264264
<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
267-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
267+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
268268
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
269269
<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -297,10 +297,13 @@
297297
</ProjectReference>
298298
</ItemGroup>
299299
<ItemGroup>
300-
<Manifest Include="settings.manifest" />
300+
<None Include="Shaders\Texenvmap.hlsl" />
301301
</ItemGroup>
302302
<ItemGroup>
303-
<None Include="Shaders\Texenvmap.hlsl" />
303+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
304+
</ItemGroup>
305+
<ItemGroup>
306+
<Manifest Include="..\Common\settings.manifest" />
304307
</ItemGroup>
305308
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
306309
<ImportGroup Label="ExtensionTargets" />

Texenvmap/Texenvmap_Desktop_2019.vcxproj.filters

+7-4
Original file line numberDiff line numberDiff line change
@@ -15,11 +15,14 @@
1515
</ResourceCompile>
1616
</ItemGroup>
1717
<ItemGroup>
18-
<Manifest Include="settings.manifest">
19-
<Filter>Resource Files</Filter>
20-
</Manifest>
18+
<None Include="Shaders\Texenvmap.hlsl" />
2119
</ItemGroup>
2220
<ItemGroup>
23-
<None Include="Shaders\Texenvmap.hlsl" />
21+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
22+
</ItemGroup>
23+
<ItemGroup>
24+
<Manifest Include="..\Common\settings.manifest">
25+
<Filter>Resource Files</Filter>
26+
</Manifest>
2427
</ItemGroup>
2528
</Project>

Texenvmap/Texenvmap_Desktop_2019_Win10.vcxproj

+14-11
Original file line numberDiff line numberDiff line change
@@ -191,7 +191,7 @@
191191
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
192192
<FloatingPointModel>Fast</FloatingPointModel>
193193
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
194-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
194+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
195195
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
196196
<SDLCheck>true</SDLCheck>
197197
<ConformanceMode>true</ConformanceMode>
@@ -216,7 +216,7 @@
216216
<Optimization>Disabled</Optimization>
217217
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
218218
<FloatingPointModel>Fast</FloatingPointModel>
219-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
219+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
220220
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
221221
<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -240,7 +240,7 @@
240240
<Optimization>Disabled</Optimization>
241241
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
242242
<FloatingPointModel>Fast</FloatingPointModel>
243-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
243+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
244244
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
245245
<SDLCheck>true</SDLCheck>
246246
<ConformanceMode>true</ConformanceMode>
@@ -263,7 +263,7 @@
263263
<Optimization>MaxSpeed</Optimization>
264264
<FloatingPointModel>Fast</FloatingPointModel>
265265
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
266-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
266+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
267267
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
268268
<ControlFlowGuard>Guard</ControlFlowGuard>
269269
<SDLCheck>true</SDLCheck>
@@ -290,7 +290,7 @@
290290
<WarningLevel>Level4</WarningLevel>
291291
<Optimization>MaxSpeed</Optimization>
292292
<FloatingPointModel>Fast</FloatingPointModel>
293-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
293+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
294294
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
295295
<ControlFlowGuard>Guard</ControlFlowGuard>
296296
<SDLCheck>true</SDLCheck>
@@ -316,7 +316,7 @@
316316
<WarningLevel>Level4</WarningLevel>
317317
<Optimization>MaxSpeed</Optimization>
318318
<FloatingPointModel>Fast</FloatingPointModel>
319-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
319+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
320320
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
321321
<ControlFlowGuard>Guard</ControlFlowGuard>
322322
<SDLCheck>true</SDLCheck>
@@ -342,7 +342,7 @@
342342
<Optimization>MaxSpeed</Optimization>
343343
<FloatingPointModel>Fast</FloatingPointModel>
344344
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
345-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
345+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
346346
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
347347
<SDLCheck>true</SDLCheck>
348348
<ConformanceMode>true</ConformanceMode>
@@ -369,7 +369,7 @@
369369
<WarningLevel>Level4</WarningLevel>
370370
<Optimization>MaxSpeed</Optimization>
371371
<FloatingPointModel>Fast</FloatingPointModel>
372-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
372+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
373373
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
374374
<SDLCheck>true</SDLCheck>
375375
<ConformanceMode>true</ConformanceMode>
@@ -395,7 +395,7 @@
395395
<WarningLevel>Level4</WarningLevel>
396396
<Optimization>MaxSpeed</Optimization>
397397
<FloatingPointModel>Fast</FloatingPointModel>
398-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
398+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
399399
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
400400
<SDLCheck>true</SDLCheck>
401401
<ConformanceMode>true</ConformanceMode>
@@ -427,10 +427,13 @@
427427
</ProjectReference>
428428
</ItemGroup>
429429
<ItemGroup>
430-
<Manifest Include="settings.manifest" />
430+
<None Include="Shaders\Texenvmap.hlsl" />
431431
</ItemGroup>
432432
<ItemGroup>
433-
<None Include="Shaders\Texenvmap.hlsl" />
433+
<Manifest Include="..\Common\settings.manifest" />
434+
</ItemGroup>
435+
<ItemGroup>
436+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
434437
</ItemGroup>
435438
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
436439
<ImportGroup Label="ExtensionTargets" />

Texenvmap/Texenvmap_Desktop_2019_Win10.vcxproj.filters

+5-2
Original file line numberDiff line numberDiff line change
@@ -15,11 +15,14 @@
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
18-
<Manifest Include="settings.manifest">
18+
<None Include="Shaders\Texenvmap.hlsl" />
19+
</ItemGroup>
20+
<ItemGroup>
21+
<Manifest Include="..\Common\settings.manifest">
1922
<Filter>Resource Files</Filter>
2023
</Manifest>
2124
</ItemGroup>
2225
<ItemGroup>
23-
<None Include="Shaders\Texenvmap.hlsl" />
26+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
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</ItemGroup>
2528
</Project>

Texenvmap/Texenvmap_Desktop_2022.vcxproj

+11-8
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
137-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
137+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
139139
<SDLCheck>true</SDLCheck>
140140
<ConformanceMode>true</ConformanceMode>
@@ -159,7 +159,7 @@
159159
<Optimization>Disabled</Optimization>
160160
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
161161
<FloatingPointModel>Fast</FloatingPointModel>
162-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
162+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
163163
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
164164
<SDLCheck>true</SDLCheck>
165165
<ConformanceMode>true</ConformanceMode>
@@ -183,7 +183,7 @@
183183
<Optimization>MaxSpeed</Optimization>
184184
<FloatingPointModel>Fast</FloatingPointModel>
185185
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
186-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
186+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
187187
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
188188
<ControlFlowGuard>Guard</ControlFlowGuard>
189189
<SDLCheck>true</SDLCheck>
@@ -210,7 +210,7 @@
210210
<WarningLevel>Level4</WarningLevel>
211211
<Optimization>MaxSpeed</Optimization>
212212
<FloatingPointModel>Fast</FloatingPointModel>
213-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
213+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
@@ -237,7 +237,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
240-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
240+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
242242
<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -264,7 +264,7 @@
264264
<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
267-
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
267+
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
269269
<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
@@ -297,10 +297,13 @@
297297
</ProjectReference>
298298
</ItemGroup>
299299
<ItemGroup>
300-
<Manifest Include="settings.manifest" />
300+
<None Include="Shaders\Texenvmap.hlsl" />
301301
</ItemGroup>
302302
<ItemGroup>
303-
<None Include="Shaders\Texenvmap.hlsl" />
303+
<Manifest Include="..\Common\settings.manifest" />
304+
</ItemGroup>
305+
<ItemGroup>
306+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
304307
</ItemGroup>
305308
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
306309
<ImportGroup Label="ExtensionTargets" />

Texenvmap/Texenvmap_Desktop_2022.vcxproj.filters

+5-2
Original file line numberDiff line numberDiff line change
@@ -15,11 +15,14 @@
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
18-
<Manifest Include="settings.manifest">
18+
<None Include="Shaders\Texenvmap.hlsl" />
19+
</ItemGroup>
20+
<ItemGroup>
21+
<Manifest Include="..\Common\settings.manifest">
1922
<Filter>Resource Files</Filter>
2023
</Manifest>
2124
</ItemGroup>
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<ItemGroup>
23-
<None Include="Shaders\Texenvmap.hlsl" />
26+
<ClInclude Include="..\Common\CmdLineHelpers.h" />
2427
</ItemGroup>
2528
</Project>

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