@@ -134,6 +134,10 @@ jobs:
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}
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workingDirectory : $(Build.SourcesDirectory)
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+ - task : CmdLine@2
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+ displayName : GCC version
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+ inputs :
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+ script : g++ --version
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- task : BatchScript@1
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displayName : CompileShaders
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inputs :
@@ -144,10 +148,6 @@ jobs:
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inputs :
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filename : DDSView/hlsl.cmd
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workingFolder : $(Build.SourcesDirectory)\DDSView
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- - task : CmdLine@2
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- displayName : GCC version
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- inputs :
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- script : g++ --version
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- task : CmdLine@2
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displayName : VCPKG install packages
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inputs :
@@ -160,7 +160,7 @@ jobs:
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cmakeArgs : >
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-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build
@@ -174,7 +174,7 @@ jobs:
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cmakeArgs : >
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-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x86
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ OpenEXR
@@ -188,7 +188,7 @@ jobs:
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cmakeArgs : >
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-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x86
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ libjpeg
@@ -202,7 +202,7 @@ jobs:
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cmakeArgs : >
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-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x86
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW32) Build w/ libpng
@@ -258,6 +258,10 @@ jobs:
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Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
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}
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+ - task : CmdLine@2
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+ displayName : GCC version
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+ inputs :
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+ script : g++ --version
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- task : BatchScript@1
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displayName : CompileShaders.cmd
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inputs :
@@ -268,10 +272,6 @@ jobs:
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inputs :
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filename : DDSView/hlsl.cmd
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workingFolder : $(Build.SourcesDirectory)\DDSView
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- - task : CmdLine@2
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- displayName : GCC version
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- inputs :
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- script : g++ --version
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- task : CmdLine@2
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displayName : VCPKG install packages
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inputs :
@@ -284,7 +284,7 @@ jobs:
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cmakeArgs : >
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-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build
@@ -298,7 +298,7 @@ jobs:
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cmakeArgs : >
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-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ OpenEXR
@@ -312,7 +312,7 @@ jobs:
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cmakeArgs : >
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-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ libjpeg
@@ -326,7 +326,7 @@ jobs:
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cmakeArgs : >
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-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
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-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
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- -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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+ -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
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-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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- task : CMake@1
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displayName : CMake (MinGW-W64) Build w/ libpng
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