Skip to content

Commit f4c42f9

Browse files
author
Andrei Borodin
authoredDec 9, 2019
Updating version to 0.8.3 (#78)
1 parent 44dbc45 commit f4c42f9

File tree

6 files changed

+7
-7
lines changed

6 files changed

+7
-7
lines changed
 

‎README.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -68,7 +68,7 @@ This scenario leverages the MSBuildForUnity [Project Builder](#msbuild-project-b
6868
```
6969
- Add the following to the `dependencies` section of the file:
7070
```json
71-
"com.microsoft.msbuildforunity": "0.8.2"
71+
"com.microsoft.msbuildforunity": "0.8.3"
7272
```
7373
1. Create a "SDK style" MSBuild project (e.g. csproj) somewhere under your `Assets` directory of your Unity project that references the `MSBuildForUnity` NuGet package. Here is an example:
7474
```xml
@@ -77,7 +77,7 @@ This scenario leverages the MSBuildForUnity [Project Builder](#msbuild-project-b
7777
<TargetFramework>netstandard2.0</TargetFramework>
7878
</PropertyGroup>
7979
<ItemGroup>
80-
<PackageReference Include="MSBuildForUnity" Version="0.8.2">
80+
<PackageReference Include="MSBuildForUnity" Version="0.8.3">
8181
<PrivateAssets>all</PrivateAssets>
8282
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
8383
</PackageReference>

‎Samples/SimpleNuGetDependency.Unity/Assets/NewtonsoftDependency/NewtonsoftDependency.csproj

+1-1
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@
1717
</PropertyGroup>
1818

1919
<ItemGroup>
20-
<PackageReference Include="MSBuildForUnity" Version="[0.8.2-*, 0.8.2]">
20+
<PackageReference Include="MSBuildForUnity" Version="[0.8.3-*, 0.8.3]">
2121
<PrivateAssets>all</PrivateAssets>
2222
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
2323
</PackageReference>

‎Source/MSBuildTools.Unity.NuGet/MSBuildForUnity.csproj

+1-1
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@
3131
<MinorVersion>8</MinorVersion>
3232

3333
<!-- Revision (semver Patch) version is hard-coded and should be incremented when a bug fix is made.-->
34-
<RevisionVersion>2</RevisionVersion>
34+
<RevisionVersion>3</RevisionVersion>
3535

3636
<Version>$(MajorVersion).$(MinorVersion).$(RevisionVersion)</Version>
3737
<!-- Version is based on Major.Minor.Revision as defined above, however, in a lab BUILD_BUILDID will be set so we pull in that as the pre-release version. -->

‎Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/MSBuildTemplates/DependenciesProjectTemplate.g.props.template

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@
2222
</PropertyGroup>
2323

2424
<ItemGroup>
25-
<PackageReference Include="MSBuildForUnity" Version="[0.8.2-*, 0.8.2]">
25+
<PackageReference Include="MSBuildForUnity" Version="[0.8.3-*, 0.8.3]">
2626
<PrivateAssets>all</PrivateAssets>
2727
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
2828
</PackageReference>

‎Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/Editor/ProjectGenerator/MSBuildTemplates/MSBuildForUnity.Common.props.template

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
<Project>
22
<PropertyGroup>
3-
<MSBuildForUnityVersion>0.8.2</MSBuildForUnityVersion>
3+
<MSBuildForUnityVersion>0.8.3</MSBuildForUnityVersion>
44

55
<MSBuildForUnityGeneratedOutputDirectory><!--GENERATED_OUTPUT_DIRECTORY_TOKEN--></MSBuildForUnityGeneratedOutputDirectory>
66
<UnityProjectAssetsPath><!--UNITY_PROJECT_ASSETS_PATH_TOKEN--></UnityProjectAssetsPath>

‎Source/MSBuildTools.Unity/Packages/com.microsoft.msbuildforunity/package.json

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
{
22
"name": "com.microsoft.msbuildforunity",
3-
"version": "0.8.2",
3+
"version": "0.8.3",
44
"displayName": "MSBuild for Unity",
55
"description": "MSBuildForUnity solves the problem of establishing clear dependency relationships between Unity project and other .NET components such as external (to Unity) C# projects, or NuGet packages. It creates a familiar to .NET developers project structure and ensures that the dependencies are resolved and brought into the Unity project as appropriate.",
66
"unity": "2018.1",

0 commit comments

Comments
 (0)
Please sign in to comment.