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tdw_vyengine.inc
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/* ========================================================================== *\
Vehicle Engine
| Description:
| License:
Copyright (c) 2016-2017 Double V
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
| Metadata:
[Functions]:
Stock:
- StartVehicleEngine
- StopVehicleEngine
- IsVehicleEngineStarted
Static:
- ToggleVehicleEngineState
- IsVehicleHasEngine
Public:
- OnFilterScriptInit
- OnGameModeInit
- OnPlayerStateChange
- @_TDW_VEHICLE_ENGINE
Hooks:
-
[Callbacks]:
- TDWVH_ENGIN@OnFilterScriptInit
- TDWVH_ENGIN@OnGameModeInit
- TDWVH_ENGIN@OnPlayerStateChange
- OnVehicleEngineStateChange
[Definitions]:
- TDW_ENGINE_TIMER_TICK
[Enumerations]:
-
[Macros]:
-
[Tags]:
-
[Variables]:
Global scope:
-
Static scope:
- TDW_g_sIsVehicleEngineStarted
- TDW_g_sCallbacks
- TDW_g_sOnVehEngineStateChange
- TDW_g_sVehicleTimerId
[Natives]:
-
[Operators]:
-
| Dependencies:
-
\* ========================================================================== */
#if defined _inc_tdw_vyengine
// I remove this constant because the compiler automatically generates it.
// github.com/Zeex/pawn/issues/107
#undef _inc_tdw_vyengine
#endif
#if defined _TDW_VH_SYS_VEHICLE_ENGINE
#endinput
#endif
#define _TDW_VH_SYS_VEHICLE_ENGINE
#include "tdw_vehicle"
// Modules
#include "tdw_vsa_data"
// -----------------------------------------------------------------------------
// Definitions:
#if !defined TDW_ENGINE_TIMER_TICK
#define TDW_ENGINE_TIMER_TICK (1000)
#endif
// -----------------------------------------------------------------------------
// Static scope:
static stock
bool:TDW_g_sIsVehicleEngineStarted[MAX_VEHICLES char] = {false, ...},
TDW_g_sCallbacks;
static stock const
TDW_g_sOnVehEngineStateChange[] = !"OnVehicleEngineStateChange";
#if TDW_ENGINE_TIMER_TICK > 0
static stock
TDW_g_sVehicleTimerId[MAX_VEHICLES] = {-1, ...};
#endif
// -----------------------------------------------------------------------------
// Hooks:
// OnFilterScriptInit / OnGameModeInit hook
#if defined FILTERSCRIPT
#if defined TDWVH_ENGIN@OnFilterScriptInit
forward TDWVH_ENGIN@OnFilterScriptInit();
#endif
public OnFilterScriptInit()
{
ManualVehicleEngineAndLights();
if (-1 != funcidx(TDW_g_sOnVehEngineStateChange))
TDW_g_sCallbacks |= 1;
#if defined TDWVH_ENGIN@OnFilterScriptInit
TDWVH_ENGIN@OnFilterScriptInit();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit TDWVH_ENGIN@OnFilterScriptInit
#else
#if defined TDWVH_ENGIN@OnGameModeInit
forward TDWVH_ENGIN@OnGameModeInit();
#endif
public OnGameModeInit()
{
ManualVehicleEngineAndLights();
if (-1 != funcidx(TDW_g_sOnVehEngineStateChange))
TDW_g_sCallbacks |= 1;
#if defined TDWVH_ENGIN@OnGameModeInit
TDWVH_ENGIN@OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit TDWVH_ENGIN@OnGameModeInit
#endif
// OnPlayerStateChange hook
#if defined TDWVH_ENGIN@OnPlayerStateChange
forward TDWVH_ENGIN@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER) {
new vehicleid = GetPlayerVehicleID(playerid);
if (0 == IsVehicleHasEngine(vehicleid))
ToggleVehicleEngineState(vehicleid, VEHICLE_PARAMS_ON);
}
#if defined TDWVH_ENGIN@OnPlayerStateChange
TDWVH_ENGIN@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
return 1;
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange TDWVH_ENGIN@OnPlayerStateChange
// -----------------------------------------------------------------------------
// Functions:
/** ------------------------------------------------------------------------ **\
<summary>StartVehicleEngine</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock StartVehicleEngine(vehicleid)
{
if (0 == IsVehicleHasEngine(vehicleid))
return 0;
if (TDW_g_sIsVehicleEngineStarted{vehicleid})
return 0;
#if TDW_ENGINE_TIMER_TICK > 0
if (TDW_g_sVehicleTimerId[vehicleid] != -1)
return 0;
TDW_g_sVehicleTimerId[vehicleid] = SetTimerEx(!"@_TDW_VEHICLE_ENGINE",
TDW_ENGINE_TIMER_TICK, false, !"i", vehicleid);
#else
ToggleVehicleEngineState(vehicleid, VEHICLE_PARAMS_ON);
#endif
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>StopVehicleEngine</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock StopVehicleEngine(vehicleid)
{
if (0 == IsVehicleHasEngine(vehicleid))
return 0;
if (0 == _:TDW_g_sIsVehicleEngineStarted{vehicleid})
return 0;
#if TDW_ENGINE_TIMER_TICK > 0
new timer_id = TDW_g_sVehicleTimerId[vehicleid];
if (timer_id != -1)
KillTimer(timer_id);
#endif
ToggleVehicleEngineState(vehicleid, VEHICLE_PARAMS_OFF);
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>IsVehicleEngineStarted</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock IsVehicleEngineStarted(vehicleid)
{
return IsValidVehicle(vehicleid) &&
TDW_g_sIsVehicleEngineStarted{vehicleid};
}
// -----------------------------------------------------------------------------
// Internal:
static stock IsVehicleHasEngine(vehicleid)
{
new model = GetVehicleModel(vehicleid);
if (0 == model)
return 0;
return GetModelStaticType(model) != BIKE;
}
static stock ToggleVehicleEngineState(vehicleid,
newstate = VEHICLE_PARAMS_UNSET)
{
new
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
if (0 == GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet,
boot, objective))
return 0;
if (newstate == engine)
return 0;
if (newstate == VEHICLE_PARAMS_UNSET)
newstate = engine ? VEHICLE_PARAMS_OFF : VEHICLE_PARAMS_ON;
TDW_g_sIsVehicleEngineStarted{vehicleid} =
bool:(newstate == VEHICLE_PARAMS_ON);
SetVehicleParamsEx(vehicleid, newstate, lights, alarm, doors, bonnet, boot,
objective);
if (TDW_g_sCallbacks & 1)
CallLocalFunction(TDW_g_sOnVehEngineStateChange, !"ii", vehicleid,
newstate);
return 1;
}
@_TDW_VEHICLE_ENGINE(vehicleid);
@_TDW_VEHICLE_ENGINE(vehicleid)
{
ToggleVehicleEngineState(vehicleid, VEHICLE_PARAMS_ON);
#if TDW_ENGINE_TIMER_TICK > 0
TDW_g_sVehicleTimerId[vehicleid] = -1;
#endif
return 1;
}
// -----------------------------------------------------------------------------
// Forwards:
forward OnVehicleEngineStateChange(vehicleid, engine);