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add hardware picking capabilities in cornerstone #1901

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Context

Hardware Picking Example
This example demonstrates how to use hardware picking in a 3D viewport to detect interactions between the cursor and rendered surfaces. It shows how to:

  1. Load and display a volume in a 3D viewport
  2. Add surface segmentation representations
  3. Use hardware picking to detect which surface is under the cursor
  4. Display labels for the picked surfaces
    This approach is more efficient because it uses the graphic card. However, it cannot work with VTK.js volume actors.

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@rodrigobasilio2022
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rodrigobasilio2022 commented Mar 14, 2025

@sedghi with a little changed this could tell the name of segments in a volume rendering scene in OHIF, but it would be better if it had a tool.

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