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Updates to v2 API docs #3928

Merged
merged 8 commits into from
Feb 27, 2025
Merged

Updates to v2 API docs #3928

merged 8 commits into from
Feb 27, 2025

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tig
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@tig tig commented Feb 27, 2025

Just some doc updates.

@tig tig merged commit b62e826 into gui-cs:v2_develop Feb 27, 2025
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tig added a commit that referenced this pull request Feb 28, 2025
* Moved scripts

* testing versions

* Rune extensions micro-optimizations (#3910)

* Add benchmarks for potentially optimizable RuneExtensions

* Add new RuneExtensions.DecodeSurrogatePair benchmark implementation

Avoids intermediate heap array allocations which is especially nice when the rune is not surrogate pair because then array heap allocations are completely avoided.

* Enable nullable reference types in RuneExtensions

* Make RuneExtensions.MaxUnicodeCodePoint readonly

Makes sure no one can accidentally change the value. Ideally would be const value.

* Optimize RuneExtensions.DecodeSurrogatePair

* Remove duplicate Rune.GetUnicodeCategory call

* Add new RuneExtensions.IsSurrogatePair benchmark implementation

Avoids intermediate heap allocations by using stack allocated buffer.

* Optimize RuneExtensions.IsSurrogatePair

* Add RuneExtensions.GetEncodingLength tests

* Optimize RuneExtensions.GetEncodingLength

* Optimize RuneExtensions.Encode

* Print encoding name in benchmark results

* Rename variable to better match return description

* Add RuneExtensions.EncodeSurrogatePair benchmark

---------

Co-authored-by: Tig <[email protected]>

* Reduce func allocations (#3919)

* Replace Region.Contains LINQ lambdas with foreach loop

Removes the lambda func allocations caused by captured outer variables.

* Replace LineCanvas.Has LINQ lambda with foreach loop

* Fix LineCanvas.GetMap intersects array nullability

It should be enough to add null-forgiving operator somewhere in the LINQ query to make the final result non-null. No need to shove the nullability further down the line to complicate things. :)

* Replace LineCanvas.All LINQ lambda with foreach loop

* Replace Region.Intersect LINQ lambdas and list allocation with foreach loop and rented array

* Use stackalloc buffer in Region.Intersect when max 8 rectangles

* Fix LineCanvas.GetCellMap intersects array nullability

* Remove leftover LineCanvas.GetRuneForIntersects null-conditional operators

* Remove leftover IntersectionRuneResolver.GetRuneForIntersects null-conditional operators

* PosAlign.CalculateMinDimension: calculate sum during loop

No need to first put the dimensions in a list and then sum the list when you can just add to sum while looping through dimensions.

* PosAlign.CalculateMinDimension: Remove intermediate list and related filter func allocation

* TextFormatter.GetRuneWidth: Remove intermediate list and related sum func allocation

* ReadOnlySpan refactor preparation for GetCellMap rewrite

* LineCanvas.GetCellMap: Reuse intersection list outside nested loops

GetCellMap would not benefit much from array pool because IntersectionDefinition is not struct. This  change eliminates majority of the rest of Func<,> allocations. As a bonus IntersectionDefinition[] allocations dropped nicely.

* Refactor local method UseRounded

* Wrap too long list of method parameters

* Region: Consistent location for #nullable enable

---------

Co-authored-by: Tig <[email protected]>

* Fixes #3918 and #3913 - `Accepting` behavior (#3921)

* Fixed #3905, #3918

* Tweaked Generic

* Label code cleanup

* Clean up.

* Clean up.

* Clean up2.

* Fixes #3839, #3922 - CM Glyphs not working (#3923)

* fixed

* Moved Glyphs to ThemeScope

* Removed test code

* Fixed nav (#3926)

* Fixes #3881. PositionCursor broke with recent ConsoleDriver changes. (#3927)

* Reduce IntersectionType[] allocations (#3924)

* Eliminate LineCanvas.Has params array allocation

Inline ReadOnlySpan arguments do not incur heap allocation compared to regular arrays.

* Allocate once LineCanvas.Exactly corner intersection arrays

---------

Co-authored-by: Tig <[email protected]>

* API doc updates (#3928)

---------

Co-authored-by: Tonttu <[email protected]>
Co-authored-by: BDisp <[email protected]>
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