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Merge v2_develop into v2_release #3929

Merged
merged 18 commits into from
Feb 28, 2025
Merged

Merge v2_develop into v2_release #3929

merged 18 commits into from
Feb 28, 2025

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tig
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@tig tig commented Feb 27, 2025

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tig and others added 18 commits February 18, 2025 16:53
* Add benchmarks for potentially optimizable RuneExtensions

* Add new RuneExtensions.DecodeSurrogatePair benchmark implementation

Avoids intermediate heap array allocations which is especially nice when the rune is not surrogate pair because then array heap allocations are completely avoided.

* Enable nullable reference types in RuneExtensions

* Make RuneExtensions.MaxUnicodeCodePoint readonly

Makes sure no one can accidentally change the value. Ideally would be const value.

* Optimize RuneExtensions.DecodeSurrogatePair

* Remove duplicate Rune.GetUnicodeCategory call

* Add new RuneExtensions.IsSurrogatePair benchmark implementation

Avoids intermediate heap allocations by using stack allocated buffer.

* Optimize RuneExtensions.IsSurrogatePair

* Add RuneExtensions.GetEncodingLength tests

* Optimize RuneExtensions.GetEncodingLength

* Optimize RuneExtensions.Encode

* Print encoding name in benchmark results

* Rename variable to better match return description

* Add RuneExtensions.EncodeSurrogatePair benchmark

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Co-authored-by: Tig <[email protected]>
* Replace Region.Contains LINQ lambdas with foreach loop

Removes the lambda func allocations caused by captured outer variables.

* Replace LineCanvas.Has LINQ lambda with foreach loop

* Fix LineCanvas.GetMap intersects array nullability

It should be enough to add null-forgiving operator somewhere in the LINQ query to make the final result non-null. No need to shove the nullability further down the line to complicate things. :)

* Replace LineCanvas.All LINQ lambda with foreach loop

* Replace Region.Intersect LINQ lambdas and list allocation with foreach loop and rented array

* Use stackalloc buffer in Region.Intersect when max 8 rectangles

* Fix LineCanvas.GetCellMap intersects array nullability

* Remove leftover LineCanvas.GetRuneForIntersects null-conditional operators

* Remove leftover IntersectionRuneResolver.GetRuneForIntersects null-conditional operators

* PosAlign.CalculateMinDimension: calculate sum during loop

No need to first put the dimensions in a list and then sum the list when you can just add to sum while looping through dimensions.

* PosAlign.CalculateMinDimension: Remove intermediate list and related filter func allocation

* TextFormatter.GetRuneWidth: Remove intermediate list and related sum func allocation

* ReadOnlySpan refactor preparation for GetCellMap rewrite

* LineCanvas.GetCellMap: Reuse intersection list outside nested loops

GetCellMap would not benefit much from array pool because IntersectionDefinition is not struct. This  change eliminates majority of the rest of Func<,> allocations. As a bonus IntersectionDefinition[] allocations dropped nicely.

* Refactor local method UseRounded

* Wrap too long list of method parameters

* Region: Consistent location for #nullable enable

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Co-authored-by: Tig <[email protected]>
* Fixed gui-cs#3905, gui-cs#3918

* Tweaked Generic

* Label code cleanup

* Clean up.

* Clean up.

* Clean up2.
* fixed

* Moved Glyphs to ThemeScope

* Removed test code
* Eliminate LineCanvas.Has params array allocation

Inline ReadOnlySpan arguments do not incur heap allocation compared to regular arrays.

* Allocate once LineCanvas.Exactly corner intersection arrays

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Co-authored-by: Tig <[email protected]>
@tig tig merged commit 0b4068b into gui-cs:v2_release Feb 28, 2025
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3 participants