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Replace screenshots with DX12U versions
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README.md

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### DirectX 12 Ultimate samples
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1. [D3D12 Mesh Shaders](Samples/Desktop/D3D12MeshShaders/readme.md): This sample demonstrates how Mesh shaders can be used to increase the flexibility and performance of the geometry pipeline.
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<img src="Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200"><img src="Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.png" alt="D3D12 Meshlet Render preview" height="200">
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<img src="Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Screenshot_DX12U.png" alt="D3D12 Meshlet Render preview" height="200">
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1. [D3D12 Variable Rate Shading](Samples/Desktop/D3D12VariableRateShading/readme.md): This sample demonstrates how shading rate can be reduced with little or no reduction in visual quality, leading to “free” performance.
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<img src="Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200"><img src="Samples/Desktop/D3D12VariableRateShading/src/Screenshot_small.png" alt="D3D12 Variable Rate Shading GUI" height="200">
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<img src="Samples/Desktop/D3D12VariableRateShading/src/Screenshot_DX12U.png" alt="D3D12 Variable Rate Shading GUI" height="200">
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1. [D3D12 Raytracing](Samples/Desktop/D3D12Raytracing/readme.md): This sample demonstrates how DirectX Raytracing (DXR) brings a new level of graphics realism to video games, previously only achievable in the movie industry.
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<img src="Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200"><img src="Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/Screenshot_small.png" alt="D3D12 Raytracing Real-Time Denoised Ambient Occlusion preview" height="200">
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<img src="Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/Screenshot_DX12U.png" alt="D3D12 Raytracing Real-Time Denoised Ambient Occlusion preview" height="200">
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## MiniEngine: A DirectX 12 Engine Starter Kit
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In addition to the samples, we are announcing the first DirectX 12 preview release of the MiniEngine.
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