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add table of timings #12942

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6 changes: 6 additions & 0 deletions wiki/Gameplay/Judgement/osu!taiko/en.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,12 @@
| ![](/wiki/shared/judgement/osu!taiko/taiko-hit100k.png) ![](/wiki/shared/judgement/osu!taiko/taiko-hit100.png) | OK | 150 | 50% | `120 - 8 × OD` if OD ≤ 5, and `110 - 6 × OD` if OD ≥ 5 |
| ![](/wiki/shared/judgement/osu!taiko/taiko-hit0.png) | MISS | 0 | 0% | `135 - 8 × OD` if OD ≤ 5, and `120 - 5 × OD` if OD ≥ 5 |

| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |

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remark-osu:table-cell-padding

Empty cell should contain 2 spaces, not 11

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remark-osu:table-cell-padding

Cell should be padded with 1 space, not 3

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remark-osu:table-cell-padding

Cell should be padded with 1 space, not 3

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remark-osu:table-cell-padding

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remark-osu:table-cell-padding

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remark-osu:table-cell-padding

Cell should be padded with 1 space, not 3

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remark-osu:table-cell-padding

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remark-osu:table-cell-padding

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| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Comparison of the hit window length for different OD values:
| OD | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |

|-----------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|

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remark-osu:table-align-style

Align row cells should have standard format and padding (expected: | :-- | :-- | :-- | :-- | :-- | :-- | :-- | :-- | :-- | :-- | :-- | :-- |)
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|-----------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |

| Great | 50 ms | 47 ms | 44 ms | 41 ms | 38 ms | 35 ms | 32 ms | 29 ms | 26 ms | 23 ms | 20 ms |
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| Great | 50 ms | 47 ms | 44 ms | 41 ms | 38 ms | 35 ms | 32 ms | 29 ms | 26 ms | 23 ms | 20 ms |
| Great | 50 ms | 47 ms | 44 ms | 41 ms | 38 ms | 35 ms | 32 ms | 29 ms | 26 ms | 23 ms | 20 ms |

| Ok | 120 ms | 112 ms | 104 ms | 96 ms | 88 ms | 80 ms | 74 ms | 68 ms | 62 ms | 56 ms | 50 ms |
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| Ok | 120 ms | 112 ms | 104 ms | 96 ms | 88 ms | 80 ms | 74 ms | 68 ms | 62 ms | 56 ms | 50 ms |
| Ok | 120 ms | 112 ms | 104 ms | 96 ms | 88 ms | 80 ms | 74 ms | 68 ms | 62 ms | 56 ms | 50 ms |

| Miss | 135 ms | 127 ms | 119 ms | 111 ms | 103 ms | 95 ms | 90 ms | 85 ms | 80 ms | 75 ms | 70 ms |
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| Miss | 135 ms | 127 ms | 119 ms | 111 ms | 103 ms | 95 ms | 90 ms | 85 ms | 80 ms | 75 ms | 70 ms |
| Miss | 135 ms | 127 ms | 119 ms | 111 ms | 103 ms | 95 ms | 90 ms | 85 ms | 80 ms | 75 ms | 70 ms |


The hit window depends on the beatmap's [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty). A hit is then considered inside a hit window if `hit error < max hit error`, meaning the value listed is half of the hit window width. The MISS window by exception compares `hit error ≤ max hit error`<!-- internal reference: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Taiko/HitCircleTaiko.cs#L187, https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Taiko/HitCircleTaiko.cs#L151 --> instead.

The hit error is rounded and the max hit error values are truncated to the nearest integer<!-- see corresponding reference in wiki/Gameplay/Judgement/osu!/en.md -->, meaning that for GREATs and OKs, hit windows may be up to 1.5 ms shorter on both sides, while miss windows may be up to 0.5 ms shorter or longer on both sides, than what the formulas suggest.
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