Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.53.3
Changes:
- #16329: Viewer: hide animation slider if its width is below a usable threshold
- #16328: Update playground links in typedoc comments
- #16326: Make sound
pitch
andplaybackRate
properties change continuously - #16327: Fix spatial audio
attach
feature position tracking - #16325: Ensure FloatLineComponent has lock when a key is pressed
- #16322: Expose OBJFileLoader options to scene loader APIs
- #16323: flag missing loaders as internal
- #16321: Viewer and configurator tiny fixes
- #16320: Add a new block to NGE: Ease
- #16307: Node Graph Editor : new smart expand of selections with SHIFT
See More
- #16319: Daily interactivity fixes
- #16316: Fix lattice ejecting vertices too early
- #16318: Improve audio engine API
- #16317: Fixes to KHR_materials_diffuse_transmission export
- #16314: Fix IES profile viz test
- #16315: Viewer and Configurator small improvements
- #16306: Add observer for when IBL shadow voxelization is complete
- #16312: Fix react looping
- #16311: Get old audio engine working in playgrounds that use
BABYLON.Sound
- #16310: Viewer: add test for successfully loading an env and rendering at least one frame without errors
- #16309: Correct CDN BASE URL handling for versions, snapshots, and local environments
- #16304: Bug bash fixes
- #16308: Add an option for specifying the default material variant
- #16305: Add a _hasDefaultMaterial property
- #16303: Fix bug with internal texture disposing observables too soon
- #16302: Fix usdz exporter for models with Color3 vertex attributes
- #16301: Enhance matrix validation and type transformation features
- #16300: Frame Graph: refactoring + more post-processes supported
- #16299: Fix matrix multiplication order in FlowGraph classes
- #16297: MeshBuilder.ExtrudeShape : fixed capFunction type syntax
- #16298: Material:Fix pre-pass dirty flag
- #16293: Fix leaks when reusing same NME or NGE instance in Sandbox or PG
This list of changes was auto generated.
7.53.0
Changes:
- #16294: Viewer: add the concept of a faulted state and a reload button
- #16292: Update sandbox.tsx
- #16291: Added new param capFunction in MeshBuilder.ExtrudeShape
- #16285: Correctly support global matrix in glTF interactivity
- #16290: Post-Process: Add missing dispose calls
- #16279: Fix spatial audio init issues
- #16288: NRGE: Show popup for alpha stage
- #16289: Update dependencies (including vite)
This list of changes was auto generated.
7.52.3
Changes:
- #16280: Document sound property defaults
- #16278: Allow old audio engine to be enabled using engine's
audioEngine
option - #16272: Fix some imports for IBL shadows pipeline
- #16277: Fix point mode not being observed when using default material
- #16260: Add audio analyzer feature to audio engine v2 sound and bus classes
- #16275: Make spatial and stereo subnodes route audio in parallel, not chained
- #16266: Cleanup WebGPU invertYPreMultiplyAlpha
- #16273: Skip legacy audio engine init in playgrounds that explicitly turn it off
- #16269: Node Editor : Enhancing Node Manipulation
- #16270: FlowGraph/glTF interactivity - some fixes.
See More
- #16262: FrameGraph: add support for SSR
- #16268: Mesh: Fix crash when cloning mesh
- #16267: Fix Typo
- #16264: Fix dynamically imported shaders
- #16257: Initial impl of Viewer Configurator
- #16258: Refactor error handling and add DataSwitch block
- #16263: Particle create custom effect: Allow to pass the vertex shader name
- #16261: Bump axios from 1.7.9 to 1.8.2
This list of changes was auto generated.
7.52.2
Changes:
- #16259: Fix color affectation when dealing with color3 component
- #16251: Add spatial audio attach to camera, mesh and transform node capabilities to audio engine v2
- #16256: corrected property assignment
- #16254: Inspector gltf validation save
- #16255: Allow engine instance to be passed to LoadImage
This list of changes was auto generated.
7.52.0
Changes:
- #16248: Cascaded Shadow Generator: Fix cascade min and max Z calculation
- #16252: Fix geometry.copy
- #16250: Restore missing export for glTF exporter
- #16247: Make prefiltering using CDF default to supersample
- #16249: Update playground for audio engine compatibility
- #15839: Add audio engine v2
This list of changes was auto generated.
7.51.3
Changes:
- #16237: Fix USDZ export of instances
- #16246: Add clear color to ViewerOptions
- #16245: Import mesh async module function
- #16241: Add matrix composition and decomposition in glTF interactivity
- #16242: IBL Shadows : Fix compile error for unit PBRMaterial
- #16244: Material: Fix scene ubo still bound to material effect after material is unbound
- #16243: Effect layers: Fix effect layers readiness check
- #16240: WebGPU: Fix crash in fast snapshot rendering mode
- #16236: Viewer: PascalCase functions and @experimental protected API
- #16221: Native: Canvas Path2D
See More
- #16238: WebGPU: Fix crash when processing a env cube
This list of changes was auto generated.
7.51.2
7.51.1
Changes:
- #16232: Better preview update for NGE
- #16229: PBR: Fix refraction transmittance
- #16223: Viewer: adaptToDeviceRatio
- #16217: TextInputLineComponent input handling
- #16228: Revert "TextInputLineComponent input handling"
- #16227: Fix is32Bits detection in geometry setIndexBuffer
- #16225: CC Acceleration/max acceleration exposed
- #16220: Viewer: Make assetContainer optional for _getHotSpotToRef function
- #16224: Screenshots: Add a customDumpData function parameter to CreateScreenshotUsingRenderTarget
This list of changes was auto generated.
7.51.0
Changes:
- #16207: Viewer extract CreateHotSpotFromCamera as a utility function
- #16214: PBR: Fix calculation of transmittance
- #16222: Avoid exception during shader compilation context loss
- #16217: TextInputLineComponent input handling
- #16219: IBL Shadows - Don't copy mips until effect is compiled
- #16218: Viewer: add support for hdr environments
- #16215: Fix empty runOriginalID for CSG2 toMesh
- #16216: Viewer: automatic default env for IBL when PBR materials are present
- #16212: Fix Geometry update with smaller buffer
- #16203: Fix projection bug when dragging in default (viewport) plane
See More
- #16209: Add automatic adjustment for renderScale based on hardware scaling
- #16210: Prevent duplicate notifications for removed anchors in WebXRAnchorSystem
- #16208: WebGPU: Fix crash when using clear coat bump
- #16206: Update dependencies
- #16205: fix: update loading screen text when loader is currently shown
- #16202: Add support for subdivide modifier for NGE and VertexData
This list of changes was auto generated.
7.50.0
Changes:
- #16200: Prevent multiple instances of Manifold from being created
- #16199: Account for scaling in AdjustOffsetForRotationCenter
- #16198: Add offset to instantiate nodes
- #16196: Set SPZ Niantic Sample as reference
- #16195: Enhance XR pointer handling and drag behavior improvements
- #16197: Add Flag for bakeCurrentTransformIntoVertices
- #16194: Fix script error when no mesh is in the scene for camera framing behavior
- #16193: Engine: Move the CreateAlignedTypedArray function from engine to bufferUtils
- #16189: Viewer: enable WebGPU by default (conditionally)
- #16190: NME: Fix global worldPos and worldNormal not declared in "Generate only fragment code" mode
See More
- #16191: NME: Add support for velocity to prepass output block
- #16187: Screenshot tool: Use the right mesh list
- #16188: Fix Inspector metadata update
- #16145: Animations, reframeCamera, pick multiple models
- #16185: FrameGraph: add support for utility layer renderers
- #16186: GreasedLine screen space vertex shaders
- #16179: [new feature] add vertex color morph target
- #16110: WebGPU: Fix GPU buffers update when parameters are not aligned
This list of changes was auto generated.